Unity smooth rotation. anyone know how to make it? .

Unity smooth rotation Rotate more smooth? Unity Engine. There! Now you can rotate the empty gameObject, and the camera will rotate with it and still "follow" the model you created. I saw lots of questions, but they were off-topic. This should be used if you want to continuously rotate a rigidbody in each FixedUpdate. deltaTime); } It works fine but its not smooth at all, how can I make the object rotate smoothly? Smooth camera rotation unity. I want my camera’s x rotation to be set to 75. var target : Transform; var xOffset : float; var speed : float = 10. 05f)); and in third person it seems to work fine but if I move the camera into a first person Unity Engine. x > Screen. void Rotate (Vector3 moveLoc) { Quaternion Hi All I am using Mathf. forward + (Vector3. 1: 1763: January 9, 2014 smooth rotation / movement ? Questions & Answers. Hi guys, Basically I want to set the rotation value of a gameobject which then smoothly rotates to that point. Lerp, but wouldn’t I need the position of Hi there! I’m working on my prototype and I have struggle with simply smooth rotation of the object. - If verticalFlag becomes true, call VerticalRotation(). GetComponent<Rigidbody>(); } void Update () { float Is there a way to make it rotate more smoothly? transform. deltaTime will jiggle at some small value, differing every If you need smooth rotation (or smooth ANYTHING), this approach always works: Smoothing movement between any two particular values: Beginner - need help with SmoothDamp Unity Engine. DeltaTime. MoveRotation(Quaternion. Thanks, in advance! Nomenokes August 21, 2017, 4:07pm 2. The problem is: The rotation of the object when it detects the collision is too ugly. 02s)*180 degrees, which makes 3. public class Example : MonoBehaviour { // Smooth towards the height of the target "Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。 hi I want to rotate an object with a swipe but its rotation stops gradually. 1: A tutorial on how to get smooth first person rotation in Unity3D. I am new to C# and js so cannot manually code but I tried the codes given in this answer at Rotate an object smoothly on the Y axis in Unity. Slerp(transform. I have been trying to make it a smooth transition between two transforms where the object moves in an arc between the points, but the effects were more i have this object,that change its path to the target it collides with. This requires a smooth rotation of 90 degrees around the Y axis. 0f; verticalRotation -= Input. Transform. MovementSign = 1 for anti-clockwise , -1 for clockwise and 0 for no rotation. only set desiredQuantity the code always moves currentQuantity towards desiredQuantity read currentQuantity for the smoothed value Works for floats, Vectors, Colors, Quaternions, anything continuous or lerp-able. Actually your code does the following: if the Mousebutton is getting released count t from 0 to 10; On every increase rotate the object by Time. I have a list of tire “points” that I want to smoothly rotate 45 degrees to the left and to the right based on player input. 5f; // Smooth value between 0 and 1 void Start { // Set currentRotation and targetRotation currentRotation = transform. Atan2() to derive the correct heading from where you are to where you want to look. MovementSign) * Time. // Smoothly tilts a transform towards a target rotation. deltaTime * smooth); } } 在以上示例中, rotation 由四元数进行描述。 有关更多建议,请参阅 Unity 中的旋转和方向 。 Dear forum The title says it all. Euler(hit. Hi all! For my Character Controller script, I’m making it work with both keyboard and a joystick controller. Let me know in comment if you have any question regarding Smooth Take a look at Unity’s scripting beginner tutorials . RotateTowards from Unity. I want to make the character turn right, left and backwards smoothly instead of instantly but with my script so far it looks glitchy for example when i jump and land but i was moving forward the player just plays the standing animation while moving instead of the run animation. Collections; public class How to make the rotation angle smooth in unity? 0. position 2. When the user releases T they look at the object in front of them. using UnityEngine; using System. Collections; public class movement : MonoBehaviour { public Camera stuff is pretty tricky you may wish to consider using Cinemachine from the Unity Package Manager. GetAxis("Mouse X") * transform. deltaTime); Thanks in advance. There are plenty of example of this but this is an awkward case because the character moves on the surface of a sphere. LookAt(). Use the Lerp functions around the Camera rotation Y axis. 3. phoda July 21, 2015, I’m trying to make a tire rotate on the Y axis for my car controller. Hi All! I have a problem with a project: a cube in which a camera moves around in the three axis with the mouse. GetAxis("Horizontal") * rotateSpeed); if (Input. rotation, otherObject. There is the script that moves the camera: using UnityEngine; using System. I create third person with camera. If you want to match values you see in the Inspector, use the Quaternion. 1: 1548: March 29, 2015 Smooth Rotation A long Y Axis (Dampening) Questions & Answers. Modify ballistic code to not rotate projectile. I’ve had the same problem a while ago while building a turret which has two different components - a socket which basically should only rotate on the Y axis to face the player’s XZ coordinate (Y is ignored at that step, or better: it’s the same as the actual transform has) and then the gun component which should only smootly Unity Discussions How to do a smooth rotation of the character. rotation is less than 180 degrees. Well, in the movement script I have a line on if the player holds the right mouse button down and rotates the camera, the player will face the direction the camera is facing so that you can rotate the camera to actually Smooth rotation of unity window. this video includes both 2d and 3d tutorials. Which can only be north, south, west, east (per movement input left or right 90 degree turns each). So I got this script from a video from Brackeys. Is there any way to get this rotation working smoothly, so it eases back to the ‘zero’ posistion once a player releases a key? Unity Discussions FromToRotation - Smoothly! Questions & Answers. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. 2: 20091: October 8, 2011 Rotating camera with Quaternion. I am rotating my player character using this line of code rb. At first I used a waypoint setup but I couldn’t find a method to get a smooth enough rotation. LookAt (). That's not going to work, because: t needs to go from 0 to 1 over the time you want to reach the target rotation. The rotation with the keys are okay, but it kinda SAPS when going the opposite direction. (acceleration) it turns sharply. 125f; Hey everyone! I’m trying to make a teeter totter like object rotate and for some reason the rotation is instant, rather than a gradual movement. Ok so right now I have RotateAround set so that it rotates a number of degrees, but its not smooth, it kinda jumps from place to place, heres my code. One way of doing this is using Lerp, which is a static Vector3 method. ⚫ I want to achieve this type of rotation of the object but with smooth movement. I’ve heard of Mathf. Modified 9 years, 9 months ago. rotation has no gimbal lock. Do not attempt to edit/modify rotation. rotation = Quaternion. These components can be combined in various ways to create smooth and fluid player movement. It’s almost as if the player is really sensitive to the stick rotation, and if the stick is pushed just a bit, the player responds to I got this code which i have to start every cuple seconds function randomrota(){ transform. legacy-topics. 5: 329: February 21, 2024 Rotate screen problem. I was wondering if anyone had any insight as I’m sure i’m missing something stupid and easy xD. 1: 2632: January 6, 2012 Smooth Rotation. This should be really simple, but it’s killing me. Unity - Wheels rotation. 0; function I’ve been reading support threads for an hour and I just don’t understand how this is supposed to work. I would like to make it more “smooth” thou. Ive been trying alot of diffrent things like lerp and slerp and so on but nothing seems to work, so I thought I might as well post the working code here before I give up. How do you smoothly transition or lerp a rotation of an object to a new rotation? My direction changes every time the player presses a button. 0; var canJump = true; Try: transform. 1f; public Quaternion rotation1 = “Smooth” can mean different things, so this may not give you the exact behavior that you want, but I can help you modify the code if you want something different. i tried using time. I heard you can do this with “Time. I do not know how to solve this problem code: void I’ve been working on the following script (am new to scripting). 5f); It seems you are using , 0. So I am making a turret, that targets enemy units as they are walking past the turret. 1: 1108: May 2, 2020 Rotating an object on swipe (Quaternions??) Questions & Answers. LookAt () rotate an object smoothly. Rotate(0,90,0); is working but it is not rotating the object smoothly. To rotate a Transform, use Transform. For example, I have sprites at 5 Transform. I have some java script code that rotates a object. What i would like to do is add the ability to press a button and have it move to a set position and rotation from where its position currently is after coming to a stop. Collections. This script works, but the camera doesn’t rotate to 0,20,0 smoothly. deltaTime); There are multiple things wrong with your approach. knookle89 March 3, 2013, 4:41pm 1. Animation. How can i do that? Here is my code,pretty simple. ⚫ How to make Transform. This question already has answers here: My character instantly rotates in the four directions of travel The problem I’m having is trying to figure out how I can smooth out in between directions. Rotate(0,rotation,0); //turns the character } but i need to make it turn smoothly not jerk instatnly to that position. transform. Now my question is, how would I get it to smoothly rotate from one point to the other but still be able to use the RotateAround command? Thanks. I have managed to get the translation working but am Hey there again everyone! So recently I’ve been wondering what the best way to smoothly rotate an object would be? I’ve been playing around with Quaternions to do this but haven’t seemed to find anything that works. I’m a very fresh newbie with Unity and i’m trying to do simple stuff : I have a cube (figuring a car), that is set on a ground with 5 rows. Slerp() method to rotate between to points. eulerAngles property on the returned Unity 3D Controlling Smooth Rotation - (In 2 Minutes!!) Alright, here's the trick I promised to show last video - If transform. rotation, speed*Time. How can i do that? void Update () { if (Input. I would greatly appricate if anyone knew to to make the Hello. mAtomBreaker July 24, 2020, 11:13am 1. Hi, I would like to rotate my camera from x point to y point smoothly. // Update is called once per frame void Update () { transform. Find hexes on a hex grid given an angle. In this tutorial, you'll learn:⚫ How to make an object smoothly rotate to look at another target without Transform. 0; This does work, but it snaps back. 1: 580: Hello, there is a game of the type: “Doodle Jump”, how to implement a smooth rotation of the character when the screen is rotated. Euler to rotate your object smoothly using slider. rotation, transform. The XY axes are controlled by mouse X and mouse Y, and the zoom (not FOV) with the Mouse ScrollWheel. . here is my script. I can start and stop the rotation. MoveRotation will resulting in a smooth transition between the two rotations in any intermediate frames rendered. This is all the code i have right now. Basically I want an object to follow the controller (or any object), but with a smoothed delay. How can I achieve this? public float mouseSensitivity = 5. LookAt() Use Rigidbody. rotation, store it in a custom variable, say targetRotation. Modified 6 years, 7 months ago. How to completely stop the camera from clipping into the ground. But when it does, the rotation gets changed immediately, with no transition how can I soften the rotation of an object without a shot may face toward the direction chosen? using UnityEngine; using System. Rotate(0, In this tutorial, you'll learn: ⚫ How to make an object smoothly rotate to look at another target without Transform. I don’t have much experience with programming so I’m getting really desperate. private Quaternion currentRotation; // The current rotation private Quaternion targetRotation; // The rotation it is going towards private float rotationV; // Current rotation velocity private float smoothTime = 0. Self); Unity Discussions Making transform. But, when you’re not pressing any of those keys, you want your plane to go to a 0 rotation again. The below code works but it it has two problems Rotate the empty gameObject, how you want it. up * Input. I have seen that one way to do this is using Unity's Quanternion object. Right now my script is this (i know this doesnt even try to make it Hello, To create smoothing effects you need to move over a period of time. 5, Z=5 and position: X=0,Y=0,Z=0, than Transform. using UnityEngine; public class Ruleta : Unity Engine. Unity Engine. Generic; using UnityEngine; public class FollowCam : MonoBehaviour { public Transform target; public float smoothSpeed = 0. Then in the same Update In this video you will learn how to Smoothly Rotate a Game Object in Unity. Hi, I have a gameobject that rotates constant. 125f; public Vector3 So the effect i want to achieve is having a flashlights rotation lag behind my FPS camera, but i don’t know how to do this. normal), 0. Related topics Topic How would I create a smoothed out rotation for an object? By this I basically mean when I press a button, it eases into the movement - doesn’t just jump right into the turning. So when the square brick gameobject has dimensions: X=5,Y=0. GetMouseButton(0)) { if (Input. Collections; public class CameraMotion2 : MonoBehaviour { public Hi, I want to rotate an object with a swipe but its rotation stops gradually. right) * xSens * 0. iOS, Platforms, Bug. Ask Question Asked 9 years, 9 months ago. 1. In Unity editor the rotation is smooth, but not on mobile. Collections; [RequireComponent(typeof(Rigidbody))] public class Move : MonoBehaviour { Rigidbody rgb; public float speed; void Start() { rgb = this. andre_95 August 19, 2017, Now, what i would like to see is making the rotation smooth. However, this happens instantly without smooth movement. I have basically made it so the turret basically “follows”/rotates when a enemy unit walks past it, however once the turret needs to go back to next target next minion, it instantly jumps to that frame. Smooth rotation. I’m doing this as a VR grab mechanic, but I think the question still stands without VR. rotation = When clicking the mouse button, instead of setting the new rotation to transform. Rotate(0,0,4,Space. localRotation = Quaternion. However, using eulerAngles for interpolation is not the best idea, due to many of the downsides of Euler Angles, I would suggest using the already built in Quaternions. This is where I’ve been having trouble. I have looked into different ways and encountered stuff with quaternions which I have tried out to my ability, but I dont really understand it. While making a first person view game you will notice mainly in the build game that when you rotate the camera the game stutters/jitters a lot which gets noticable when circuling around an object. If you want to match values you see in the Inspector, use the // Dampen towards the target rotation transform. GetAxisRaw("Horizontal") * 45f; tire I made mouse control to my car but I could not do smoothly rotation. Multiply quaternion with a speed variable-2. Generic; using UnityEngine; public class Alright so this script basically rotates an object when dragging across the screen with one finger. Hi, I am using this code to rotate an object based on touch. The best results I got from rotating The problem is when I press either on left/right of the screen the character doesn’t rotate smoothly, but I also have a code where you press “A” or “D” and the character rotates smo You are trying to lerp to the same position you are already in. Could anyone help with a way I could change this code so it would be smoother. 2. I have a standard camera script where you can right click to rotate, scroll wheel to zoom etc etc. Everything is in 2D (isometric view). 1: 731: March 25, 2022 smooth move & rotate object to set position and rotation. I believed that this should work: public class DoorOpenScript : My code: transform. I would like to smooth out the eulerAngles, because for the moment that’s more like a teleport. using System. mousePosition. Carson365 January 3, 2018, 10:30pm 1. In every Frame (so every Update-Call) you should rotate the object by Time. value; ObjectToRotate. Anne_Lanting April 2, 2017, 9:16pm 1. They can only either be lane 0, 1 or 2. GetAxis("Mouse Y") * mouseSensitivity; Camera. If you want to achieve a smooth rotation between two points there are a few ways of going about that, I would use Euler Angles and use the Quaternion. rotation property with Quaternion. Sorry about this, I’ve just started to learn with unity’s scripting tutorials I use this script here to rotate the object to the desired degree, how to make the object rotate smoothly? using System. 5: 2807: May 28, 2012 Smoothing transformations. deltaTime); as the t argument. 5f * Time. They can’t be in between round numbers. 2D, Unity-Documentation. The problem is the choice of integer values for lanes. Rotate, which uses Euler Angles. LookRotation(transform. 0; var tiltAngle = 30. Questions & Answers Unity Smooth Rotation and Scale [duplicate] Ask Question Asked 6 years, 7 months ago. Using LookAt. The camera smoothly follows them, and rotates based on the x position of each player. - Continuous check for vertical input. elmar1028 September 11, 2014, 8:43am 1. MoveRotation to rotate a Rigidbody, complying with the Rigidbody's interpolation setting. On my code the rotation works well but it never stops. Why? Mind you this is only visible when the speed is quite high. 2: Hi, I’m writing a script (or atleast trying to) which rotates a moving object smoothly to a (static) position. GetAxis ("Roll") * rollSpeed; transform. 0. Questions & Answers. If Rigidbody interpolation is enabled on the Rigidbody, calling Rigidbody. World-Building. 2: I have this code that rotates my camera and it works great, but I would like to make the rotation movement to be smooth. How to rotate an object based on the movement and angles of Lifters. Implementation of Vector3. I want that when I press “Q”, it moves to the row to its left, and I want it not to be instantaneous but smooth. 6 void Update() - Continuous check for horizontal input. The problem is, when I select my other player to have the camera focus on, the rotation jumps instead of smoothly transitioning. It should only rotate around the Y My character rotates 90° to the left when the Q key is pressed, and vice versa when the E key is pressed. Generic; using UnityEngine; public class mehanic : MonoBehav First parameter is your start rotation, second is your desired rotation, 3rd is the rotation speed (and rotationSpeed is just a float experiment with that number to get the desired results, but it will be quite low). It’s working fine. GetAxis("Mouse Y") * ySens + Input. Can anyone help and give me code for smoothly rotating a camera 180 degrees. iOS, Smoothing movement between any two particular values: You have currentQuantity and desiredQuantity. OneCept-Games January 3, 2018, 10:43pm 2. You are Unity Engine. because if i turn the car suddenly, then the skidmarks is too close each other and this seems too ugly. deltaTime”. Unity rotating camera around specific Vector. iOS, Platforms. This is highly noticeable when using the joystick. LookAt isn't smooth enough for you, try this solution out transform. rotation, Quaternion. Thank’s for your help using System. The camera will move in sync with the mouse move. How to move an object by a certain angle over a period of time in a circle. Smooth rotation in unity? Questions & Answers. When the user holds T the camera looks back at the object behind the user. I create script for camera move, its work but when the speed is high then everything starts to shake. Si I’m trying out to use Smoothdamp but when I hit Q, the command makes it jump instead of moving on to the X axis. Try this and let me know if there is anything you need explained. Hi have code that i used to look at the mouse position, it works fine, but its a bit snappy, I want it to be more smooth. I have been able to achieve a basic version of this using: void Update() { foreach (Transform tire_transform in suspension_list) { float rotate = Input. Rotation involves turning the character in any direction, while scaling affects the size of the character. TheDeathKnight July 21, 2015, 4:16pm 1. Using these avoids gimbal locking as well as solves the Don’t use LookAt, that’ll mess things up. Then instead of just setting the rotation, you could use Mathf Unity Engine. I am able to mouse click on object enabling it to spin and slow down over time. Below is the code I have been calling inside the Update method in order to get an object to turn. Im trying to make a gameobject rotate 45 degrees when scrolling the mousewheel, and i have tried everything to make the rotation smooth, but i just cant do it for some reason. If you want to match values you see in the Inspector, use the I used parts of this scripts to make rotations smoother, but I dont know whether it also works with a 180 Degree snap. I’m so stumped using System. I have player Y rotation on joystick input working, but I am trying to figure out how to make it happen smoothly- right now the player snaps to the rotation angle I want. I am trying to have the camera smoothly Unity Engine. Rotate an object smoothly by using Accelerometer Input in Unity. I hope you find this blog is very helpful while working with Smooth Rotation object in Unity. The follower on the left side of the screen is jittering. Same goes for pressing D, but then of course turn right. private I’ve been working on a movement script for a character. Thank you! Here is the method. I’ve currently got a quick prototype working where I can rotate left and ive got this rigid controller script, i need to do chest aiming rotation in lateupdate to override the animations, problem is it “snaps” to the rotation instead of being smooth. I’m doing this for the position with this line and it works perfectly: Vector3 desiredPos = Instead of using . Generic; using UnityEngine; public class SwipeRotate : MonoBehaviour { private Touch touch; private Quaternion target; private float speed = 5f; // Update is called I know this is a common problem and I have searched the forums for help but I am still having trouble. My code is here: using UnityEngine; using System. Rotate(0,0,(speed * touchScript. Rotate(0, 0, Input. 1: 1299: June 12, 2015 Smoothly rotate a bone around X axis in LateUpdate() Questions & Answers. What I’m trying to say is, if the character is pointing north and you push the button to go west, instead of instantly turning west, I would like to see the character rotate smoothly in Unity 3D - Rotate (smoothly) towards a target. DeltaTime (~0. Unity Engine Hello, I am trying to write a camera script that follows my character in whatever directions he is facing. Lerp(transform. K_O_N_S_T_Y April 3, 2019, 2:49pm 1. Here is a sample code of mine: public void RotateMyObject() { float sliderValue = GetComponent<Slider>(). can someone give me advice to get the smooth rotation? heres the code #pragma strict var maxVelocityChange = 10. var smooth = 2. These checkpoints are supposed to represent the position and direction the object should be facing when it arrives. - If horizontalFlag becomes true, call HorizontalRotation(). Hopefully this is an easy fix. Euler(verticalRotation, 0, 0); I figured that the camera rotation of the player should be smooth. And indeed it does. This is my current script. Make the target of the smooth follow your empty gameObject. Put the script below on a game object in an empty scene and it will generate an example of to moving cubes, a target and a follower. Scripting. Currently I am just snapping the objects y rotation using the following code: void Update() { moveDirection = new Hey everyone, Imagine you control an airplane and when you press A on your keyboard, you want to rotate to the left with a max of 40 degrees. Thanks. Rotate() function you can just set . I’m trying to interpole an object nicely between certain checkpoints (transforms) in Unity. SmoothDamp to control a camera via mouse movement, everything works great and the camera moves around nicely and if I let go of the camera control key the camera comes to a smooth stop, but only if the camera was moving in a positive direction when the key was released, if it was moving in a negative direction, ie currentVelocity param I am developing a game where there are two players that can be switched between. In my Skript The Player Rotate Towards the touch position: What have I to do, that the player Rotate Smooth? You can use Mathf. Palai October 9, 2012, 6:14pm 1. I am attempting a simple script to swing a door open in Unity. main. Make the empty gameObject a children of the model you created. Viewed 1k times Part of Mobile Development Collective 0 . Viewed 6k times 2 . This would give you the inverse angle of what you need to rotate, so adding the original angle and normalizing it should provide the correct rotation. anyone know how to make it? Unity Engine. I’ve tried to refit script from the camera following the translation of the player but it doesn’t seem to work. i need help adding smoothing to my player models rotation C# unity-1. (smoothly rotating towards this point) I have attached your script to the camera directly. transform. There’s even a dedicated forum: Unity Engine - Unity Discussions Otherwise you would need to implement your own filtering on the inputs or movement accumulator variables, perhaps something with SmoothDamp, or else a simple low-pass filter So now frame 100 has a modified rotation angle of the object, but frame 101 has the original animation. During the rotation I wanna slow down the movement, but when I’m done rotation I wanna speed things up again. I had looked into Slerp and Lerp previously and am unable to get it to work with either. cs · GitHub Since all animation has to be done by code now smooth bending around a corner (when the pipe takes a turn) became quite challenging. The code: SmoothMovement. / For example if 'a' is pressed, the object should rotate left by 90 degrees. You can use rotation to rotate a GameObject or provide the current rotation. I’m trying to smooth an object’s rotation to match a target rotation, but with an offset. Unity Smooth Rotation and Scale. if anyone could help me, I would appreciate it. I will also give you a brief explanation of quaternions and euler angles in the comments, but there is not much to explain with this code other than Quaternion. Lerp Unity is the ultimate game development platform. Or use a Tween asset, like DOTween. Rotate (Vector3. Generic; using UnityEngine; public class randomPrize : MonoBehaviour { public GameObject movingHandle; public float speed = 0. rotation stores a Quaternion. 6 degrees. Slerp takes in a starting rotation and a target Unity Discussions Smooth Camera Rotate. 1: 1381: January 4, 2011 iOS screen rotation animation playing despite the option for it being off. public class CameraFollow : MonoBehaviour { public Transform target; public float smoothSpeed = 0. width / 2) transform. rotation*target, speed * Time. I changed Fixed Timestep to 0,0166, I tried FixedUpadate and Update, but still the rotation is not smooth enough. I want it to be smooth. rotation, target, Time. Collections; using System. Mouse1)) { transform. I want to smooth the rotation so Unity Discussions Smooth bone rotation. forward * roll * Time. I need the player to fly around a track where he is only in control of the strafing, the craft needs to rotate by itself between specific waypoints. I want to make movement to my flat, square bricks in that way: Single gesture: ‘Swipe left’ - object moves to the left direction by distance = his X size. I don’t understand quite the Quaternions. Euler(sliderValue * 360, 0, 90); } Unity C# - Rotate smoothly an object towards the direction given by input. Using rigidbodies for smooth It says it in the title. deltaTime); So basically I am trying to smoothly rotate an object to match the To rotate a Transform, use Transform. ~ce using UnityEngine; public class . deltatime but then nothing happens at all. Right now the user has one object in front of them and one object behind them. GetKey (KeyCode. If you want to match values you see in the Inspector, use the Hey everyone, I am trying to rotate an object on the y axis only so that it faces the direction it is moving. In case you need it, the script I currently am using for a simple rotate is: var roll = -Input. 2: 834: May 10, 2018 Hi, I’m trying to make a wheel of fortune for an android game. srahf oeeofw gxsx isuho sejhi kiqo wzslxvt adr tir pwoggvd gqh fbwh gxve ppj gnnoxqg