Factorio artillery wagon inactivity. The trains have a condition of
Factorio artillery wagon inactivity. The trains have a condition of "one second inactivity OR cargo empty" for each train stop. I have a single artillery train circling around my outposts, set to leave them at '5 seconds of inactivity' They seem to stay the longer the more artillery range I have researched. Oct 9, 2018 · They seem to stay the longer the more artillery range I have researched. Minimum range for artillery is 32 tiles, automatic range is up to 224 tiles. The cargo wagons are completely full. Once the wagons come to a stop watch the barrels, if they start to move you are close enough to a nest or worm for the wagon to fire. The wagon gun has both automatic and manual (even longer-ranged) firing modes. Sometimes I can see static targets, worms and spawners, in range on the map view. I don't think it should work like that, '5 second inactivity' is inactivity if nothing happens, period. com (Flame turrets are the best for countering artillery-aggravated biter attacks. I have two artillery wagons at the back which won't load shells. It has to complete a full scan of it's range. I have a single artillery train circling around my outposts, set to leave them at '5 seconds of inactivity' But they stay there much longer. Set up one of them to build and restock artillery shells and there ya go. Dec 22, 2024 · I've been messing with this for ages, can't find a fix. They won't load automatically to any point in the wagon. The train station at base (not in screenshot) activates… Artillery trains can shoot under two conditions The train is in manual mode The train is currently waiting at a train station (And for automatic targeting to work, the disable_automatic_firing prototype value has to be set to false, but that is the default for all vanilla artillery. They will load manually fine and once loaded will fire as expected. My artillery wagons will not fire while waiting at the resource field. Inactivity lets them leave stations that are backed up and don't need ore so that they can keep supplying other stations. Sep 13, 2020 · Artillery trains will not fire when they are in motion. ) The train leaves once full and makes a series of stops along the defensive perimeter, each time proceeding to the next stop after a few seconds of inactivity. factorio. Apr 10, 2025 · The second issue relates to artillery range and the inactivity condition. Feb 19, 2024 · TL;DR Do not count the time an artillery wagon spends scanning chunks as train activity What ? Whilst an artillery wagon is scanning chunks for nests/worms t… Dec 12, 2023 · Artillery wagons reset the inactivity time while searching for targets (which is not instant) and firing, so instead of waiting until "Full cargo inventory" you can use eg "Full cargo inventory AND 1s of inactivity" to have the train also continue to wait if there are still targets the artillery can fire at (which also requires shells are The <b>artillery wagon</b> is an end-game wagon mounting a rail cannon that can be added to a train. An artillery wagon is considered active if it is scanning chunks for possible targets to fire on, even if there are none to be found. . Therefore, conclusion seems obvious - artillery wagon scans area for enemies to attack IN SLOW RADAR-ALIKE MODE, even when they visually do nothing. inactivity is my most used condition. They seem to stay the longer the more artillery range I have researched. Projectiles have sufficient damage to destroy spawners and any type of worm with a single hit, and have Oct 19, 2018 · Due to the artillery shell weird stack sizes there are some clear configurations: - To defend an already cleared area: Set a train with one or more artillery wagons on a patrol route, to stop at the artillery positions until "x" seconds of inactivity. Mar 1, 2020 · I have a series of train stops along my base's perimeter and two 2-4-2 artillery trains making their rounds. See full list on wiki. I have a very simple problem. Oct 9, 2018 · I had noticed a weird thing concerning artillery wagons. ) The artillery trains schedule is just stopA until inactivity and stopB until inactivity. I have a single artillery train circling around my outposts, set to leave them at '5 seconds of inactivity' Oct 9, 2018 · I had noticed a weird thing concerning artillery wagons. I have a train which stops at every stop, held on inactivity. Mods can use this to disable automatic firing for artillery. It fires artillery shells, relatively slow-moving projectiles that explore chunks of terrain they travel across. I run a lot of trains that carry more than one type of ore, or have a fluid wagon and/or artillery car. Since aiming or firing the artillery wagon counts as "activity", this works pretty well. The train is Locomotive - Artillery Wagon - Cargo Wagon The cargo wagon holds walls, gates, big electric poles, tracks, oil barrels, logistic bots, construction bots, and repair packs, and whatever else you want. It'll just keep going between A and B which is just consecutive stops down the wall. ceqdab edssfsdg hmbv qaoxin kjwgv dablmxwp edpconki wphcmk hzxfx xgikk