Best feats kotor 2 In general, I like all of my jedi companions to focus on either Strength (Bao-Dur) or Wisdom (the rest, the Handmaiden can even effectively use Insanity and non I always always definitely get Constitution to 18 at least by level 16. The descriptions of each version's Master Rank: Flurry: +1 Attacks per Round (no Defense/Attack penalties) Here is what my usual setup is for KOTOR 2. The only thing dex will give you are better chance to hit with ranged weapons but as a soldier, Carth have very good chance to hit. He begins as, and remains, a Soldier. From here on, you guide your destiny. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Otherwise, just focus on improving his Dexterity and give him the appropriate ranged-combat feats (I like Rapid Shot). Both assume dual wielding and Keening both lightsabers. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* what feats Master Toughness, Master Duelling, Regenerate Force Points (find a post by Onderduiker explaining why) and one free feat for a total of 8 feats. For those who still lurks here, Star Wars: KOTOR Remake has been announced!!! 32 posts, 11/25 4:42AM. Scout gets Implant 1 and 2 for free and gets to select 3 feats by level 4. Flurry is probably the best melee combat feat. Contents. Toughness is a good one if you've only got 1 spare. Then get INT to 16 by level 8 and you'll be very smart at eveverything. Running imparts a -5 penalty to any checks of the skill. I forgot about this in the initial reply but Even the advanced Force Forms are underwhelming. Feats already granted are highlighted by a green box, while unavailable feats are highlighted by an orange box. 99 used. I would suggest Sentinel over Guardian because you will get the same base attack bonus and 2 more skill points per level. Feats . (enough for crafting and dialogues) Feats: demolition and repair skills unlock, Force regeneration, two-weapon fighting, Master Flurry Force: Speed, Valor, Persuasion, Top 2% Rank by size . Con you should boost to 18 for the implants, the best gives +7 to all attributes. The next best is Shien with Master Speed Critical Strike. Check the description for details on a This class has access to the best feats of the 3 to choose from. Strength will help him more I think as you can sometimes need to fight in melee and strength atleast add some extra damage. Spreading skills evenly. It's definitely worth it. And either Sentinel/Guardian -> Weaponmaster/Marauder. (Light) Armor Prof. . In gist for KotOR I, choose either Consular for the Force Powers or Guardian for the melee. 1 Packages. doing blaster rifle build in kotor 2 and need tips . When people say 2 free feats by level 4, they mean it with respect to Soldier who gets to select a feat every level. This replaces +1 bonus from A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. two-weapon penalty if used in the off hand. Despite being released in A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A feat can be allocated by selecting its button. This build's sole purpose is to maximize the consular class to the fullest extent. This page lists your feats. For Kotor2, you might want to see my Atton, Bao-Dur (gameplay video) and T3-M4/Droid builds. Start with INT 14 and the repair unlock feat. Then choose between dual wielding or dueling feats. Keep her on Jedi Support This is a tier list that looks at the usefulness in gameplay of KOTOR 2: TSLRCM companions, factoring in combat prowess, skills, mutability, stat boosts, and so on. 5 feats (2. Every feat and power is important to the build, and changing the leveling path would remove critical feats and powers, or lower the optimization of the build's stats. World Area Source Cost You might also consider 2/18 but that trades in 1 selectable feats and 2 bonus feats for 4 additional Force powers. Implants in KOTOR aren't as effective as KOTOR II. Force Potency is only relevant as a dark side character who meets and killed off the 1st Jedi Master, otherwise you have to deliberately hold back from selecting a A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Just as Jedi Master is considered weak, Sith Lords are the same. 1 Reflex Package; 1. This category includes all raw defense bonuses from upgrade parts, crystals, force powers, and even the wisdom defense bonus for the male exile. The Jedi Consular far outweighs any other class and build within the game once you get into late-game stages, and you'd be doing yourself a disservice in not choosing it. There are many builds that are capable of completing KotOR with ease. If nothing else, it provides something new and fresh to try in this great game, which survives well into 2nd decade of its life with no signs of getting outdated. Regenerate Force Points (1), Master Rapid Shot (3), and Improved Toughness (2) for a total of 13 feats, while the Enhancement D-Package The Sentinels are a blend of the two orientations and are the best choice for a well rounded character. Soldier in comparison gets to select 4 feats by level 4. If you have the money, Yavin droid upgrades ofc are vastly superior to the basegame items, but if you want to get the most out of HK, you will have him use 2 pistols instead of a rifle, since with the appropriate feats, 2 pistols have the single highest damage output out of all the ranged weapons in STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ setup for optimizing your playing experience and getting what you want out of the game in the best way possible. Level 50 in KOTOR 2 is not only possible even with TSLRCM mod, - more, it's quite very entertaining and different to play in compare to "normal" way of playing the game. [You have become a Prestige class and taken your first steps to learning the higher mysteries of the Force. Other feats modify saving throws and skill checks during the game. Buy HK-47 the very best droid equipment you can get. I max out Force Speed, Flurry, and 2 weapon use. Above 20 repair which is very soon after Telos (as soon as he become a Guardian really), he will be able to breakdown any workbench upgrades for their build cost. The descriptions of each version's Master Rank: Flurry: +1 Attacks per Round (no Defense/Attack penalties) Ah. Some feats allow you to use special items like heavy armor or implants. In the custom character mode, everything is left A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* For example, a character with 20 Strength (STR +5) would be granted the following damage bonuses: +5 when unarmed or equipping a stun baton +7 (1. Take Sentinel for skills, guardian if you want a couple more feats (including getting two armor feats for free) for k2 Attributes: whatever you want but dump dexterity. 3 I prioritized Toughness 2 over Implants because the damage reduction it provides will be of more benefit than would the powers/effects Optimized strength builds shouldn't go with 2 lightsabers anyway but double blade or single blade. 6 times the DS Sentinel's mastery in value - and the LS Consular still gets +3 WIS on top of that. The feat applies to lightsabers as well. I arm myself with 2 lightsabers (10-38 damage each w/ bonus stuff depending on crystals), use Flurry, and get 4 attacks (that usually hit) per round. There was also a damage calculation showing the average damage needed before a Improved Beam Gem Lens (+2 Energy, Keen) is more worth it than the Pontite Lens (+2 What Feats to Choose? 2-Weapon Fighting is better, but Dueling has cool aesthetics. 2x 10% resistance upgrade + Lornan implant + Improved Energy Resistance should keep him alive pretty easily at level 7 through Telos Surface. Single blade: Juyo/PA no contest. Shien increases it even further friggin STUPIDLY STUUUUUUPID power. Scout 2/Consular 18 gains 9 feats. Reply reply SuperGrover711 KOTOR 2 is widely considered one of the best Star Wars games there is. You have crappier health than the guardian, but you also have immunity to pretty much every type of stun in the game. SPOILER ALERT if you have not played through the whole game. Want a scoundrel that starts with flurry instead of critical strike? Want a soldier that trades heavy and medium armor for 2 different feats right out of the gate? From StrategyWiki, the video game walkthrough and strategy guide wiki < Star Wars Knights of the Old Republic II: The Sith Lords If you absolutely want to min-max, it’s very hard to beat a Consular/Weapon Master or Sith Marauder combo. At level 15 you have 8 feats, only 1 less than the Guardian's 9. Because kotor 2's enemies scale to your level AND the gear you find is randomized it's harder to consistently find the pieces you need Repair won't be a class skill at first so whenever you can't select a good combat-related feat go for class skill: repair. Powers: heal, wave, Insanity, kill It's very good. Zeison Sha Warriors are powerful combatants who are particularly skilled in telekenetic Force Powers. Adv Jedi Defense; Armor Prof. For Weapon Master(LS) you are granted "Increase Melee Damage" which increases melee damage, "Deflect" which adds Very similar to the Soldier but with the addition of force powers to further augment our melee prowess, the only class to have access to the [Force Jump] and [Weapon I was wondering if anyone knew what level each class gained feats in. For powers, light-side users mostly have buffs. 2 Pheromone Package; 1. Find and view all Feats including detailed information for Star Wars: KotOR II on GameBanshee! CHA 14 (+2) Put all level-up points into Wisdom. The other essential feats will compensate for the penalty to hit you incur when using flurry. I want to pass skill checks in companion conversations, may like to use all implants and while I want high lightsaber damage I don’t want my force powers to be Go to kotor r/kotor. You will get 1 less feat by Level 15, but you'll have more than enough feats. A base Constitution of 18 unlocks the ability to use the best implants which can grant multiple free feats as well huge bonuses to multiple attributes. The only build that actually needs more feats is a blaster build. 4 Strength Package; 1. Skills 21 Repair, 21 Computer Use, 27 Persuade, 16 Awareness, 15 Treat Injury are the minimum for an Exile. It takes the Sniper Shot line, which is a little gimmicky, but makes for some really nice spike damage numbers when it lands. High DEX -> good defense -> nothing will hit you -> nothing to deflect. I took Precise Shot I-III as Atton's last three Feats, but these could be adjusted situationally. Another good one is Empathy (i think) which gives you a persuade bonus. 3 Cardio Package; 1. Prioritize Heal, The second justification is more feats, but the only feats a Consular would need is either TWF or Dueling, and they have a good progression just fine. Get Flurry first, though. Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Welcome to our Star Wars: Knights of the Old Republic II feats section! Simply click any of the links within the navigation bar to the right and you will be brought to the respective area. and her Attributes / Skills / Feats / Force Power progression. Plenty of important choices await players in KOTOR 2, although arguably the Best depends in both games if you prefer them to be in melee or ranged. Taking a Jedi Watchman/Sith Assassin pretige class then gives you 3 + 2 = 5 skill points per level up. Persuade - This feat gives +2 to Persuade, Awareness and Treat Injury. Feats (these assume completed lines): Continuing the tradition of KOTOR I, Canderous comes with stats suitable for melee combat and feats mostly for ranged combat. Melee Finesse is great if you put attributes in DEX rather than STR. The Consular's Master Force Focus is roughly worth 8 attribute points, or 2. As for Feats to prioritize, much will be up to you beyond the initial cross-classing. Feats are gained based on class levels. The A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "Optimal LS Consular/Weapon Master Build?". I just replayed Kotor 1 for the first time in a long time on switch, now I'm moving on to Kotor 2 (on PC) I want to make a Lightside Sentinel Female Other good feats are Conditioning and Toughness. One of the corpses is glitches and spawns them every time you interact with it so you can farm to level In Star Wars: Knights of the Old Republic 2, players can cultivate one of the most powerful Jedi or Sith in the galaxy. More I played KOTOR 2 before KOTOR 1, Most people do not know this but the absolute best DPS setup in KOTOR 2 is actually Double saber with master speed with power attack and shien form. Skill, Feat, And Power guides as well as an exhaustive guide to building the best party to suit your playstyle. For wm/marauders, Top Damage: Single blade=Double blade>two weapons For watchman/assassin, Top Damage: Two weapons. Feats - Two Weapon Fighting or Duelling, depending on how many sabers you decide to swing, Toughness 1 & 2, plus the 3rd level when you've got a spare feat lying around and can't figure out what to do with it, an active combat feat - Power Attack generally outperforms the others, do NOT take Weapon Foucs - lightsaber during your Consular progression, as you'll get it for free upon The good thing is, he'll always be able to craft what's best for your level. 99 new $2. Soldier 20 gains 18 feats (Carth, Canderous). Almost to the end. Scout 2/Guardian 18 gains 11 feats. Level cap is 50 in kotor though you will never reach that without an exp glitch or farming respawning enemies. Recommendation: I would recommend this feat only if you have gotten all the feats you wanted already. I would highly recommend the Character Startup Changes mod. Level it when you get a chance at level up. Unless a dark Jedi Guardian with high STR and dark side mastery, Flurry works better in general than Critical Strike. Awareness is always active, but results are best while a character is moving slowly. 1. What I can do is briefly go over all the different categories of feats, since not many of them are unique in A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Like Star Wars: Knights of the Old Republic (KotOR), Knights of the Old Republic II: The Sith Lords provides three separate Feat progressions for Melee Attacks: Flurry, Power Attack, and Critical Strike, each with three ranks, Basic, Improved, and Master. If choosing the Consular, advise to use the Master Duelling feat to improve your attack and defence with a single weapon - hence fulfilling your "can still handle melee" component. As for feats focus on the following Feats Required: Armor Proficiency – Light Defense Bonus: 5; Max Dexterity Bonus: +4; Saves: Fortitude +1; Does not restrict use of Force Powers. $51. is added to SS when using any repeating blaster) so Rapid Shot is the most damaging combat feat by far (four attacks with RS vs just one with PB and SS). We’ve taken a good long look at the attributes, skills, and feats that you should focus on getting as soon as you possibly can. Despite him coming with a ranged weapon, a lot of builds use him as melee. Must have feats: - Dueling - Flurry - Implant (level 3, since you will get 1-2 for free with Scout class) - Toughness (level 1) Skills: - Put all points into Persuade - Remaining points I am about to start KOTOR 2 and am planning on playing consular/blademaster. For skills, throw a point or two into Alertness and everything else into Repair. Strength, con, wisdom are good. We’ve taken a good long look at the attributes, skills, and feats that you The best class and build in "Star Wars Knights of the Old Republic II: The Sith Lords" would have to be the Jedi Consular. 2 4 - Imp. This guide will tell you Feats are gained based on class levels. And some feats (POWER ATTACK) are used during combat. If you plan having a single weapon, dueling is a good feat to have. Force Affinity as documented by u/Onderduiker is a single function version of the basic Force Channel. More Topics from this Board. This basically frees up all feats at character creation. Starting a Jedi Consular will give you 2 + 2 = 4 skill points per level up. Star Wars: Knights of the Old Republic is known for being a very complete game with tons of Skills and Feats that players can unlock as they progress through the story. **Guardian Feats. The Jedi Consular has the ability to be the best and strongest class above all others. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights Implant feats are pretty good but you can go without them just fine if you like. Critical strike is great for stunning enemies, but honestly isn't as good as the other two overall. Two-Handed Fighting 1 to 6, so invest in all. feats implant 3 armor heavy dual weild 1 2 3 toughness 1 2 flury 2 3 added all my points to str for when im not force storming everything to be able to hit and do damage. With Feats start with the Cross Class: Repair feat to reduce the cost of improving repair skill. Then I become a Weapons Master (Sith or Jedi) and max out 2 weapons even more. Critical Strike (1 2 3) Good against the tougher bosses in the game that need to be paralyzed. 14 intelligence and Wisdom with 12 charisma allows for 16 skill points at the start, good bonuses to most skills and 4 skill points per level up We’ve broken down the three Jedi classes you pick at the start of the game and tried to explain how to create the best build possible for each of them. 5 * 5) when equipping one melee weapon or lightsaber Any value in Conditioning Feat in KOTOR 2 for Sentinel / Weapon Master build? First time playing Kotor and it’s the best game I’ve ever played BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Kreia: It is not some great test you require to be what you strive to be - it is only your decision to find that path that matters. There aren't many things to give persuade bonuses in Kotor 1 so it can definitely help to get the maximum persuade chance eventually, especially if you don't want to go with 16 charisma and 14 instead which can be All blaster pistols have Feats Required: Weapon Proficiency – Blaster Pistol, and are Balanced: +2/+0 vs. I hope that helps! Sentinel is the best starting class for blasters only. 18 con by level 16 in K2 is a good idea for implants. If you're looking for the class and build that is going to get you the most out of KotOR II then you need not look any further than the Jedi Consular. Guardians gain the most benefits out of Feats. Amazon. Lets you kill enemies faster. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A tried many ways to build Atton to the best of his capacities. Dueling is your most important feat because it will add to both damage and attack. -The only skills we will worry about are In KOTOR II Sentinel is the best class for story and crafting. However damage resistance and armor specific upgrades can provide more defense than using a robe, like the +5 from a Durasteel Overlay Mark V against melee which is worth +10 dex alone with maxed armor dexterity bonus (requires +6 modifier or 22 dex to be worth 32, on top of this you can get up to 5 defense with an un-restricted jedi armor while the best robe has 3). Best combat Feat: Before Master Speed: Flurry/normal attack New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball rolling. Demolitions feat and invest to a good level. The other reason i suspect was using Guardian's feats to make up for Assassin's slow feat progression By the way, Assassin shares the Demolitions skill with Guardian. Whatever attack line you want is fine, I prefer Flurry. So that's probably going to be it: A Low-Level Blaster Caster. ** Flurry 1 to 3, so invest in all. You probably wonder, and if I have a number from 2 to 19? Part of the enduring appeal of Star Wars: Knights of the Old Republic 2 is the satisfying mixture of customization options at the player's fingertips. One of the most important decisions fans have For combat feats, flurry and power attack are the best to have. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* STAR WARS™ Knights of the Old Republic™ the enemy or object is noticed and becomes visible. Flurry is much better, and is the best if you dont use two weapons(or a double blade) and is also the best if you arent using maxed out force speed. A pretty steep trade, though the additional Force points might make it worth it; If you want all the Implant feats then 8/12 is a good balance, but this will cost you 1 Force powers when compared to the 7/13 build and 3 to 4 Force powers when compared to the 5/15 Crit strike is the worst, but still plenty good, especially on a strength scoundrel build and using 2 lightsabers and speed. I went stright dark side with sith mask . Only a custom character gets to control feat allocation. This prestige class only grants one Feat at level 1 and has considerably fewer Class Skills, Armor Proficiency, Weapon Proficiency So there is no good in-between unlike KotOR II. That said, Sentinel is the best class to play in KOTOR 2, because many dialogues are locked behind skill checks, and all of the crafting in the game is as well. Alternatively, use 13 strength, 14 intelligence and make constitution 11 so you can equip more implants and and keep charisma at 18. Welcome to our Star Wars: Knights of the Old Republic II feats section! Simply click any of the links within the navigation bar to the right and you will be brought to the respective area. You can clear the game with 14 INT. This class combination also lacks the Repair skill unless you took the feat at level 1. Their weapons of choice are best known for the extreme pain they inflict. Xp glitch explained no real spoilers : On korriban, there is a couple sith corpses you can loot and doing so spawns these quite tough enemies called Hssiss. For level 3 Scout, your next best feat is either Conditioning (for better saves when combined with equipment) or Empathy (though you need 14 CHA to make full use of Empathy, where the total bonus to Persuade is + 3, which then adds to max skill level for 100% Persuade). GOing to end up with either the Cardio Power System or Advanced Alacrity Implant and Star Wars Knights of the Old Republic II: The Sith Lords logo. 5 Response Package; 1. Lightsaber Focus / Specialization is good, but you usually get the former free after you become a Master, and often the latter free after Kreia's lightsaber training (sometimes you get Finesse free). Kotor 2, Sentinel/Weaponmaster or Watchman, DS equivalent are also fine. Does anyone have one handy? Feat selection at lvl 1 is Computer use Cross Class. 5 Weapon Specialization), but that is very much underselling damage, which is much rarer than Attack. 6 Fitness Package; Feats I don't have the time, nor the inclination to explain every single feat in KOTOR 2, because theres a lot. This category has A maximum of +10 defense. For both games, use equipment and weapons that increase your weakest stats especially implants that boost persuasion. If in KOTOR 2, Pick the sentinel or consular class and follow the same process as above. Consular/ Sith Lord Think I already mentioned the issues with Jedi Master/ Sith Lord before. See All. (Instead of doing double damage, criticals deal 3x damage. I’m starting up KOTOR 2 as a Jedi consulars and I was looking for a chart to help map out my feats. If nothing is said about the Toughness feats, add them ASAP. ] Star Wars: Knights of the Old Republic; Best Feat? Topic Archived; Product Deals. Replace with the Rapid Shot line if desired, but keep in mind that he doesn't get the first feat in that line for free. We’ve even taken the time to consider which prestige class is the best to aim for when you hit level Missing feats: Master Toughness (more HP, damage reduction), Implant 3 (for implants to boost stats), Weapon Specialisation: Lightsaber (more lightsaber damage, and +1 attack from the Focus feat). Other classes gain 7-11 total. The combat system in kotor works like this, you throw a dice (of 20 faces) and if you have 20 your attack will be always a success, but if you have 1, your attack will be always a miss. You basically get all the Force-casting feats from Consular, and you also get Superior Two-Weapon Fighting from the melee prestige class. The reason is power attack in Kotor 2 increases critical multiplier. This is also based upon TSLRCM, so some of the items may not be available without it. Notes: -Toughness and Improved Toughness are always applied unless said otherwise. Like Star Wars: Knights of the Old Republic (KotOR), Knights of the Old Republic II: The Sith Lords provides three separate Feat progressions for Melee Attacks: Flurry, Power Attack, and Critical Strike, each with three ranks, Basic, Improved, and Master. But if you favor two or a The Jedi Consular Is the Best Class. You'll probably take Class Skill: Repair at either level 3 or level With your 5 (or 6) remaining feats, I'd go with this order of priority 1 - Toughness 2 2 - Implants 1 3 - Imp. But in order to take the next steps, you must face your past and put it to rest. There are extremely good approaches for both. Hence, we can say the Scout gets more feats than the Soldier by level 4, especially if we wanted That is very low impact compared to the DS Guardian, which gives 1d8 damage, worth 2. it also handles the skills and feats. She gets 8 selectable feats by the time she reaches level 28. gets the best skills, and in KOTOR II, skills In both kotor games there is this mechanics category called feats and effects. Leaves one feat free for w/e. Grade: C Having +3 to all saving throws is very good in the end on top of the great scout saves. r/kotor. Take a look at the title. Implant (KOTOR only) Description: This feat allows you to wear implant depending on the feat level. This improved model combines the best features of sonic and disruptor pistols. Movement speed is also notably slower in stealth until the Stealth Run feat has been selected. Scout 2 gains Flurry and Implant 1 for free, which is why it is generally the optimal choice. Increasing WIS is the best option for a Force Casting build; starting with 12 or 14 CHA at character creation is more than enough for KotOR II. Toughness is a good feat tree to get as it will help with the many solo sections. knaow qtohtqu tneiep xuzw gyehxpu rfygwei jqnwh blhfeh vbbpjuqje fnovaa