Maya civ 5 reddit. Maya, Spain) if you want to go wide.
Maya civ 5 reddit Sure, the difficulty could be bumped up, but that isn't necessarily interesting to deal with, since the game doesn't really change the stakes in a way that feels fair. I recently picked up the development of a popular mulitplayer mod for civ 5 called LEKMOD. I liked workers in civ 5 more. View community ranking In the Top 1% of largest communities on Reddit. Their unit is crap, but the Pyramid is super good. Ejército Patriota. true. Indonesia because they can build Candi ( gardens ) in every city refsrdless of rivers and lakes. Germany had steamrolled over Egypt and the Maya over the Inca and Arabia. Adding the expansions dramatically improves the gameplay and the amount of content present in Civ 5. been playing Civ 6 a lot and want to get back into Civ 5, what’s the most fun civ to play in your opinion? This could take awhile to do Maya and Inca, so I'll edit in a bit. Korea will probably get more science easily, but the Maya can get the growth as well as a different approach to different terrain. And the Maya get early science from their shrines, as well as getting a free scientist from the long count. Press J to jump to the feed. This wonder aids I have been playing civ 5 with some friends who just picked up the game on sale. I played them on Pangea recently and it was an absolute faceroll. 558K subscribers in the civ community. Mar 9, 2015 · The Maya are an increadibly strong Civ. All three are able to crank out early Faith to ensure Pagodas/Mosques and reap the benefits of a strong Founder’s Belief. They didn't want this they wanted single best Other strong tall civs include Maya and Ethiopia, particularly for their early game buildings, which pretty much guarantee them an easy religion. The Maya are a Very good civ, I would put them above Korea for sure. A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. Required DLC: Maya & Gran Colombia Pack or New Frontier Pass Unique Ability. A subreddit for Civilization 5 I really like going Maya and Honor with I've heard for years, even recently, that the Iroquois are a garbage tier civ and usually ranked worst or second worst civ in the game. It's true that the AI has been bad in all games (including Civ 5), but that's not the main reason why Civ 5 single player is much better (more enjoyable/challenging) than Civ 6 IMO. Llanero. Also a lot of people think Ethiopia is a bad liberty civ because of their unique ability (Combat bonus (+20%) when fighting Unless you play as Ethiopia, the Maya, or one of the other religious Civs, choosing a non-faith generating pantheon means you're almost certainly not getting a religion (unless you build Stonehenge). You just need to go about the early happiness in a smart, careful manner, and then it's nothing but pure profit. Required DLC: Gods & Kings Expansion Pack Unique Traits. The biggest issue with Honor is that you need to be involved in wars to benefit, but Civ 5 is very finicky about penalizing warmonger behavior. Some suggestions regardless of difficulty - play on at least standard size pangea maps, pick a civ with strong religion (e. Maya. Going for science win means you'll have better units and tech to help you stay ahead of other civs. Maya is the best civilizations to go with Science Victory, coming third after Koreans. For the Maya, packing the cities together like this is definitely the best strategy because their leader ability gives yield bonuses to cities within 6 tiles of their capital. And remember, going past the early game is when Maya's science advantage starts kicking in. it's not viable imo. Not quite as much science as Babylon, but more faith for religion. Welcome all new and returning players to r/adeptusmechanicus, a subreddit where we discuss all things cult mechanicus and Skitarii legion (with some knights on the side), please look at our "admech resources" page before making a post and may the Get the Reddit app Scan this QR code to download the app now I like the Maya. Includes information on Unique Units and Buildings, Common Strategies for Players and AI Dispositions (Flavors) toward Wonder Construction, Warmonger Hate, their preferred victory type, and how covetous they are of their City-State Allies. Indonesia might not be strong but they’re hella fun to mess around with, the maya have an element that drives city expansion like a maniac drives a car, Brazil has a JUNGLE BIAS and India isn’t in F tier. Gameplay wise districts are great, but visually, everything looks populated and you have bad overview of the map. Free great people, faster archers to control space for expands. I'm hoping the art direction is more gritty this time around. I generally prefer to settle cities with the minimum distance between them even when I'm not playing as the Maya though. Get early great scientist to boost your research, then use the great people to get whatever you need: engineer to finish a wonder, artist/writer/musician for tourism, etc. Press question mark to learn the rest of the keyboard shortcuts Thanks for posting an image! Don't worry, it has not been removed. Never seen so many captured settlers in one spot so far into the game. Which one and why Maya are a bit of both Poland and Babylon, as Maya is cool. Sure, archers available from the get-go are nice, and they're cheaper, but that's it. If you like going Liberty, Shoshone is a very strong civ for it, as you can immediately get access to luxuries 2-3 tiles outside of your city. I blantly said Celts for worst. Great Library (Classical era, Recorded History civic) - The Maya have a strong science output but little to help them earn eureka boosts. Also, free great people are an increadible bonus, compared to some other Civs who get way worse bonuses. Then, if there’s enough space, I’d settle few more crippled cities just for extra GPP or trade route. Unit type: Light Cavalry Requires: Military Science tech Replaces: Cavalry Cost The ones the AI undervalues relate to improvements. Get the Reddit app Scan this QR code to download the app now Go to civ5 r/civ5. Go to civ5 r/civ5. 32 votes, 30 comments. Finishing Liberty also gives you a free great person, so stacking that with the Long Count you could start the game with 2 free scientists or an extra prophet or some engineers for wonders or extreme production hexes. It's a ridiculous Petra city with multiple 6-7 food tiles and it only has 3 unemployed citizens at the end of the game. Even if Desert Folklore and One with Nature are among the top faith pantheons, no one would pick them if there are no deserts or natural wonders. Beelining - Focusing on obtaining a technology early by only researching technologies needed to research it and no others. Get the Reddit app Scan this QR code to download the app now Maya Baktun timings? Question r/civ5. Venice is incredibly powerful, not only for diplo victories, but any type of victory, whether its an OCC-type Science or Culture victory or backdoor invasions using Merchants of Venice. (G&K) We’re excited to bring you our civ of the week thread. 2) Pyramids give +2 science in themselves. Greece decided to launch a surprise invasion with their companion cavalry on my newest city of Breda to the north. Immortal I would go Maya and science. Still quite manageable. Maya are kind of pre-build for tall(ish) with their bonus/malus yields ability. Go tradition, pick either freedom or order for your ideology, get hubble space telescope, and go to space. In my opinion, the presence of the Observatory on base Maya means they just don’t need much else. Then whatevery techs you need for luxuries, then head for Philosophy (National College), Metal casting (Workshops), Civil service (River farms), Machinery (Ironworks) and Education (Universities). Maya for example. England can do a lot of catch-up with the extra early spy as well. R5: Started a Liberty Maya campaign on Emperor just for fun. Germany and the Maya were very competent at warfare. Problem is culture in civ 5 is just such a weak win condition. You basically just do whatever the hell you want as long as you prioritize science and nobody can siege you. UB gives 2 faith 2 science, a UA that prioritizes theology and lets you get early prophet, and engineer that can hurry the Hagia for another prophet or borobodur for missionaries. 480 Hours and counting. I'm not a Maya expert but I think your Great Person order is fine. Leader: Pacal Unique Ability: The Long Count After researching Theology, receive a Great Person at the end of every Maya Long Count calendar cycle The Maya Long Count cycle happens every 394 years Each bonus Great Person can only be chosen once Starting Bias: none Unique Unit Back to the list of civilizations The Mayan people (or Maya) represent a civilization in Civilization V: Gods & Kings. 137 votes, 28 comments. The best science civs in the game are poland, babylon, and korea. If you can get that built in two or three early cities, that can lead to you developing a tech lead and beating the AI to a future tech, which you can then use to build wonders etc The incas, maya and aztecs are all also strong early game civ's so they should have a better time as well. Ethiopia seems like a good choice with the Stele, but I am under the impression that a wide empire generally synergises better with religion, and Ethiopia is more oriented towards small empires. two, their bonuses work very well for the dumb civ AI, the endless golden age (which they have no trouble getting, since they always get chicken pizza and go freedom) is something that will always help the AI, allowing them to snowball and take over the map I focused on tech, being Maya, but even in that aspect I was a few techs behind the leader (Isabella on 47, me on 44, average 45). I don't really care about unworkable mountains in highlands maps. I personally disagree with a lot of these, austria being one of the big ones, but I can see why other people might like them. Maya and Korea in C tier? lol Austria is no where near S tier, and the other 4 should be at least A, if not S tier. If you ran the same map twice as Maya and did everything the same except taking Scientist first, I think that might be slightly better as you will reach wonder techs a few turns earlier, but its not a big difference and depends a lot on the game. You get a faster pantheon and Religion. you absolutely In my opinion, the most consistent Civs for Wide-play are the Maya, Ethiopia, and the Celts. Without them it would simply be a contest of getting Poland or Babylon and go 4 city tradition to science victory. All units gain +1 Movement Promoting a unit does not end the unit's turn Starting Bias: none Unique Unit. Inca are strong too, because their UI gives them a big food bonus to make cities huge, while incentivizing mountain placement, which gives a big science boost once you get observatories. Yeah I was going to say--I lucked into the Great Library on a recent playthrough on Immortal while playing as the Maya, then got the National College up and running asap in a single strong capital, so I had Theology researched by around turn 45 and my first great person after that, which naturally I used for a great scientist to plop down an Academy. e you're brazil and really need to get and keep sacred path. I would never completely beeline a Medieval tech from the very start of the game, but Theology for the Maya has one of the highest priorities of any tech in the game. Spain has ridiculous potential if you find the right Natural Wonders, and any of the Desert-bias civs (Arabia, Morocco, Egypt) have a strong chance for a good “Desert Folklore” pantheon. There were definitely more mods, but I don't remember which ones. The fact that all these bonuses also give you interesting, meaningful choices which makes I'm more iffy on how her and the civ's unique abilities don't really represent Maya society all that well, the Aztec's don't either, which is a shame since in Civ 5 the unique buildings and bonuses the Aztec had were almost perfect, IMO. Practically the maya pyramid can boost the tech before 100 turns about 30% (Your aim with liberty is by 100 turns you have 8 cities and a total of 40 population, which translate into about 50 science production. A subreddit for Civilization 5 Maya's strength is in the shrine not so The Maya take city planning to maximize their Observatory and city placement. 90% of the civs in the game are like this. Got my first CV as the Maya. Once again, it's not a con, the Maya are on par with almost everyone else here. You can go wide with Maya on immortal easier than on Deity, and Maya wide science is the absolute OP civ. Share your ideas, tips, strategies, stories or screenshots. Maya, Spain) if you want to go wide. I would only consider researching luxury techs, preferably those close to the tech path of Theology. Celts, Maya, and Ethiopia all have very strong bonuses toward founding a religion. Otherwise, I think Babylon (science game obv) should work well, since most of your science is not coming from cities anyway, so you only need enough to trigger various eurekas. All else being equal, more cities is always better, but there comes a point in every Civ game where you're better off Get the Reddit app Scan this QR code to download the app now (Civ5) I was utilizing stated that it wasn't applicable. FWIW this guide is focused on play with NQ Mod, which I believe at the time significantly buffed liberty AND nerfed tradition - and still most people went tradition most of the time. I also like to play liberty with the Shoshone so i can gooble up a lot of land. Con: Maya has no City State synergies meaning you'll struggle to get envoy's in all the science CS to improve the buildings. When playing with the Maya, you always was to go pottery first because they have a special building that replaces shrine which gives 2 science per turn. 3 different civs have captured settlers. The Silph Road is a grassroots network of trainers whose communities span the globe and hosts resources to help trainers learn about the game, find communities, and hold in-person PvP tournaments! Gandhi, Venice, Ethiopia, Maya, Brazil and Byzantium are some of the most peaceful civs in the game. It's hard to argue with Poland's free polocies or Babylon's Scientists (and the early game defensive bonuses mean you can't rush Babylon either), but Maya is an easy top 3 in my opinion. I also skipped 4 and went from Civ 3 to Civ 5. I made this post because people have started to gain interrest into playing with the mod after I am now frequently updating it. Austria because their Coffee House helps to generate great people. I think you can make the case that in unmodded/base game civ 5 on higher difficulties its almost never correct to go liberty View community ranking In the Top 10% of largest communities on Reddit [CIV5][BNW] Maya, Immortal, Epic pace, Continents, Standard size. Ranged without archery to completely decimate other civs. The faster you get the shrine, the more benefit the pantheon gives to all of your cities, and especially if you’re going for a religion, a faith pantheon asap is pretty much necessary unless you’re something like Ethiopia or maya. Move your starting warrior before settling to see as much of the starting terrain as possible, and from there choose a location to settle your city. But if you want to go Liberty the Maya Pryamid gives extra science per city and extra faith (faith is great for Liberty). I was able to settle both Great Barrier Reef and Sri Pada. i pulled it off on deity once but i still ended up losing the game anyway, but wow i did get a lot of social policies from keeping my sacred path religion and combining it with brazilwood camps. Just from memory, the best civs for peaceful victories are probably Babylon, Poland, Korea, Inca. A place for informative, interesting, and humorous content and discussions related to Humankind. God of the Sea pantheon is putting in work. A subreddit for Civilization 5 Maya's Shrine has 2 faith, and 2 From what I remember, the ones used were NQ mod and EUI. It's actually very surprising that there are still people out there playing the original game without the expansions, as it wasn't very good on it's own compared to how it is now. I still think you had it right, they're a top 5 civ. Science was so absurdly strong in Civ 5 and their traits support a defensive science focus. Nov 13, 2016 · Early man walked away as modern man took control. r/civ5: A subreddit for Civilization 5. Civs that are better than Shoshone: 1-Poland 2-Babylon 3-Korea 4-Maya 5-Inca 6-Huns 7-Arabia 8-Ethiopia 9-Persia Maybe China, Greece, Egypt are better. A subreddit for Civilization 5 Edit # dos: "why ever take Liberty with the Maya" If you're going for science or culture, don't, but it works great for religious/domination victories. And the +2 scince is huge when you're still in the ancient era. I have create 2 guides, one for streamers on how to install the twitch extension and desktop app and a second one for streamers and viewers on how to use the twitch extension. In addition, they also get a Tier II Starting Bias to Plantation Luxuries. Maya: Free great person every few hundred years is very strong Persia: Golden-age synergy traits which are very powerful Shoshone: Larger initial borders speed up the early game and the pathfinder can be very powerful While it's true that tiles next to Mountains are in high demand with Terrace Farms, the bonus adjacencies can be very useful. If you're like me and have 1,000+ hours put into Civ 5, you might be a little tired of the standard strategies to victory. Aug 22, 2013 · Can you build their civilization to stand the test of time? Before I go into depth with this guide, here's an explanation of some terminology I'll be using throughout for the sake of newer players. The incentive to settle close to the capital and build large cities reflects a typical science game in Civ 5, and the decent defensive bonuses mean you can focus less on war and diplomacy and more on getting the hang of district placement. how on earth do you win with diplomacy, i was playing Hungary in Diety difficulty and was literally owning with 3000 influence points at hand, and every time i kept voting for myself to gain 2 diplomatic victory points when the council meet happens, but literally every other civ was downvoting me to lose 2 diplomatic victory points and i kept losing whatever diplomatic victoy points i had, and Tier 1: Venice, Shoshone, Korea, Babylon, Inca, Maya, Arabia . This is my general game strategy (just got my first win on Immortal). 28g), could OneDrive be interrupting ongoing changes in the files by syncing? Maya, free early science and faith. poland is number one for every game type or permutation of setting, with the exception of polynesia on that map with the two continents (can't remember its name, but it's so busted on that map it's basically cheating) and maybe inca on highland map [Civ 5] Best civilization for a religious game? I would like to play a heavily religious game, and need fairly massive faith generation. Ideas I had: +2 faith from Observatories within 6 tiles of the capital (kinda like the Royal Navy Dockyard's +2 gold) 20 votes, 14 comments. Babylon. I am here to tell that I plan to continue making frequent updates and also make the mod fun to play in singleplayer to! I have created a twitch extension that streamers can use while streaming Civ 5 to allow users to get a fair amount of in game data about your game. I wouldn't say they're the best civ, probably not even top 10, but I'd say putting them in the bottom 5 even is pretty harsh. How to play the Maya in Civ 5 as wide As the title says, I have read that Maya is better as a wide civ, but I wanted to know how to build wide for science since I normally see as tall being better for science. g. Took a little longer to start firing off the trade routes, but I just scouted up and down the coast in my little galleys until I found a nice pair of coastal cities Nubia had settled, and then it was over. I'd personally reccommend playing poland. They actually make Civ5 a diverse game. Which is huge minus for me. In many ways, the Maya are like Korea. I think for me biggest plus for civ 5 over 6 are gew things. As a result, most people on this sub play a "Sim-City" style, turtling up with minimal military units until Frigates, Artillery, or sometimes even Flight. But for best I had to break it down into categories. The main complain is that the developers didn't take care of the gameplay and balance aspects with the same attention as they did in the past (Civ III, IV and V). I don't know why would you think it's weak. NQ mod has its own subreddit at r/nqmod. r/civ5 • This island I just checked on turned out to be sacrifice your settler land. Basic Attributes. I would recommend grabbing liberty as soon as possible and then getting Notre Dame (so you can balance happiness). When I originally was taking out the Maya (closest neighbor), it was still classical era. In over 750 plus games over the last two years I’ve seen fountain twice, and El Dorado maybe 12 (ish) times- always on some form of continent or Pangea in or beside jungles- and Every time I’ve had one of the following Civs in-game with me: Spain, Dutch, Portuguese, Aztec, Inca, or Maya. What makes u like civ The ones I'd change: Poland = Cultural victory. Use a writer whenever you feel you get good value. Engineer second, plant or rush a key wonder. Sacred sites completely and utterly sucks unless you are trying to win by a cheese start where you wipe out a civ very early, sell one of their cities to another civ, then get that civ to release them when you have wiped everyone else out - basically the goal is to only have to win a culture victory over one civ with no culture. I tried with England and I get put on the west coast of India. They don't do much else, and don't have any special traits. Maya settlements were primarily found within Belize and Guatemala, along with the modern Mexican states of Quintana Roo, Campeche, and Yucatan, which comprise the region known as the Yucatan Peninsula. This will be the 32nd of many weekly themed threads to come, each revolving around a certain civilization from within the game. 66K subscribers in the civ5 community. All of this makes Maya a fucking fortress, that can only be breached with Swordsmen UUs or if the player got greedy and didn't invest into this meat grinder of a unit. 108 votes, 69 comments. The biggest limitation that I find going wide is that my tech order is almost set in stone -- you're going to want the happiness buildings as quick as you can, with the market/bank techs to be able to afford them and the army you're going to need to make to defend them, and then Do you spend too much time browsing reddit? You may already be part of the Adeptus Mechanicus. Reply reply [deleted] Ah my bad, I thought it was +1 per farm. So, i ask for your recommendations / tips It will help me a lot! with this logic, any top tier civs like: Poland, Babylon, Korea, Maya, Persia, Russia can win any victory Just realized my OneDrive tries includes the "My Games' folder as well as the Civ 5 folders and content on the 'Documents', I've been having issues crashing when trying to use EUI (1. . You have been majorly missing out! I personally think their snowball potential is too high to not be a strong civ. Their minds weren't all the same, to conquer was his goal, So he built his great empire and slaughtered his own kind, Humankind™ community on Reddit. If I play Maya again I will settle fewer cities in that 6 tile range and with the use of internal trade routes and this 10% bonus my ‘core’ empire will grow quickly. They are all new and asked me who is the best and worst civs as I have a lot of hours. Also I always play with the same civ against the same other civs, and no I will not apologize for any of the above. They provide the bonuses to go tall, but fairly wide as well. Building roads with them was part of strategy. The Leader ability is also sort of counterintuitively poorly representing an element of Maya society while also trying to represent it at the same time: Maya cities are notable for having at times giant sprawls of landscaped suburbs, aforementioned water systems, and other structures and agricultural stuff surrounding their city centers, with What this design needs is just a flat power boost (something much more like the Mapuche's +10 against golden ages); this higher value also needs to be a power boost only for non-levied troops, and we need to have additional tools in the game to support city-states' efforts to build up a military force (like civ 5's ability to directly gift troops). This is the place for most things Pokémon on Reddit—TV shows, video games, toys, trading cards, you name it! Members Online Which Lavender Town theme is the best I play exclusively wide (I need to ask a similar question to this for tall, because I have no idea how to do it). (e. The Idea : Literally just the Civ 5 ability, with a more narrow version of Gorgo’s “culture on kills” to suggest human sacrifice. Allied myself with Morocco and Korea to fight off the Maya. R5: Got a really strong opening as the Maya and have started to pull ahead. Dual Maya Research Pottery together Build Pyramid shrines, research writing +4 science per turn as team Science-whore takes Monument to the gods The Maya because they can generate great people with the Long Count. This makes it easy for the Maya to get the extra Amenity on their cities, as well as the amazing Major Adjacency Bonus. Goddess of the Hunt, Goddess of Festivals, God of the Sea, God of the Open Sky and God of Craftsmen are all viable choices, especially if you take your pantheon late. Our words are backed with… It makes sense for them, fits how they appeared in Civ 5, and would help a ton with these consistency issues if they could easily shoot for Monumentality and purchase builders. Not only did I get a great desert/salt combo, I managed to get an entire island to just myself (and Kiev). EUI gives all the extra tooltips and can be found here. EDIT: Maya is ready The Mayan UU kinda sucks. Tbh I didn't know how to answer them. Everything ELSE about the Maya makes up for its lackluster UU. I would create 4 tiers, and put Babylon, Poland, Korea, and Mayans as tier one. Hermetic Order is objectively just terrible and you are better off just picking any of the other ones. Best science civ in civ 5 . Workable GBR, KSM, MtKailash for me persia really seems to be up there. Korea is possibly the best science civ in the game and they have no envoy bonuses. The two requirements for Cultural victory are 2 lvl 3 tenets and influential with all (followed by building Citizen Earth which is just a time sink). A subreddit for Civilization 5 There are parts of the Maya leader screen background ( pyramids at the left bottom corner ) in other But the thing is that, even in the latest game version (BNW 279), two entries are missing in the game file defining those "favours": Maya Pyramid (UB replacing Shrine) and Neuschwanstein, meaning that AIs would never ever build these two buildings whatsoever lol. I'm hoping the "odd numbered Civ" theory is still in play. This Maya would lose Lady Six sky’s boosted core empire in exchange for the b'ak'tun GP gimmick. Jun 5, 2020 · Colosseum (Classical era, Games and Recreation civic) - An excellent wonder for the Maya - you'll be able to get a lot of cities in range for the maximum amenity, culture and loyalty boost. Their Shrine-replacement guarantees a strong pantheon / religion, and the +2 science per-city is ridiculously useful to combat Liberty’s biggest weakness (falling behind in tech from having a slower National College). My manufacturing was good, #1 in that, but I was some distance from the top in all other rankings. Consider the Industrial Zone (a District close to your heart, I remember); the Incans' Aqueducts, plus adjacencies from Mountains, can mnake it very easy to get the IZ's adjacency bonus high - which, of course, translates to more yields with the CPP, and more of a bonus Maya is pretty strong. By rushing early settlers and archers as Maya, you can play exceptionally greedy and get a fast 6-8 city empire before you even have T1 governments, then use those archers with +5-10 combat str to turtle, make huge tall cities with massive food incomes and production to get the +3 Adj and +10 pop needed for +100% science from rationalism, and A subreddit dedicated on the popular turn-based series, Sid Meier's Civilization. Rule 4: No memes, image macros, or reaction gifs. Generally speaking civs that get religion, gold and war related unique buildings/stuff are good for liberty. Posted by u/eskaver - 11 votes and 9 comments agree with this, I feel like I can put my brain on low power mode and chill with music when playing civ5, while in civ6 even the simplest science civ usually has some kind of drawback (such as korea can only build seowon on hills), let alone the complex ones like maya or babylon City Placement: The very first thing you’re going to want to do in any Civ game is to choose a good location for your capital. Was a three way lead until I was able to take both capitals, which were thankfully both coastal cities (ship of the line ftw). Ley lines are RNG based and the majority of the time you will only get a few, and then the yields from Sanguine Pact and Voidsingers come into play so much earlier in the game that they are almost always more useful. We would like to show you a description here but the site won’t allow us. I think Maya might be the best for going wide in the early-game. They really are that awesome and it'd give them a bit of a spotlight in case your friends wanna play an easier Civ to get their feet wet. Honestly, the Maya are flexible enough for any victory condition. Just as a reminder, this sub has a few rules about posting images. Shoshone and Celts are other nice high level civs, because one can get ruins pretty quick and expand like crazy, the other gets religion right off the bat. I usually don’t prioritize shrines in expansion cities unless I have a culture pantheon or if I’m Maya/Egypt/Songhai (which have special shrines or temples). Spies tend to be slower later on, but if you have 2 spies stealing techs at the beginning of the Renaissance you can get a lot of techs very quickly. Finally Zulu's have a strong military bonus but sustained over a longer period, so they would do ok at going toe to toe with the huns as long as you don't fall too far behind during the power spike. Settling outside 6 tiles of the capital isn't the end of the world and still worth doing if you can get a good observatory, other districts, luxuries, important strategics etc. Continents Plus, Small map, low sea levels, standard speed, difficulty 6 (Emperor), no barbs and only culture or domination victory. And also of UrsaRyan's slow evolution as an artist. With Maya I get put in the middle of the north american plains, just west of the mississippi river. I'm always going Tradition unless I'm playing as someone like Celts/Byzantium and doing a cheesy Sacred Sites strategy. Symbol: Mayan mask (possibly a symbol of Chaac) Musical Theme: Traditional Mayan Melody Fragments* (composed by Michael Curran, orchestrated by Geoff Knorr) Music Set: Native American Architecture: Native American Spy Names: Camazotz, Coyopa, Gukumatz, Hunahpu, Huracan, Ixchel The difference between S tier Maya and B tier Maya is when to use what great person. Celts, Songhai, Egypt, Maya, China, Russia, Zulu are some of the obvious choices. I still don't like it (felt like a cross between Pixar and mobile graphics) and kept to 5. I eventually had Voidsinger’s Obelisks in every city, Moai (Rapa Nui suz), City Parks (gov Liang), Christo Redentor wonder, Hero relics etc. Basically, it’s the three best Religion-Civs. These civs will always outperform civs who shine in only one or two areas, because science, growth and production buffs help you achieve all four victories. Are the Mayans still a top 10 civ? If so, what makes them so good and how should you best play them? I've played them a few times and pyramid's seem great, early science lead and pretty much guaranteed religion. Pyramids are amazing for wide empires and you can have double academies very early on. Reddit's #1 spot for Pokémon GO™ discoveries and research. Many other civs feel unique under the right circumstances (Inca, Dutch, etc), but every game as those 3 you get to do stuff that other civs can't. Yeah, I've been saying it for a long time on here, India WIDE is the fucking GOAT civ. Your cities won't be big enough to work 36 tiles and specialists anyway. In general, I feel like the Maya deserve a place in mid to high A tier. You gotta sacrifice either growth, gold, or production to direct resources to develop tourism, which does nothing but work towards a win condition. Maya get a free great person every 394 years which can do a lot Korea is really really good at science so it will be easier to catch up and get ahead Cause if your Zulu war civ for example and you have impi’s which are great they won’t do much if the enemy is one era ahead of you Another good one is the Maya that people don't really consider to be a Dom civ. Now roads are created easily. maybe if you are doing something like an insanely high culture build game i. 3) The tech that allows Pyramids leads to the tech that allows Libraries. I watched this video a couple years ago and I didn't rewatch it when I commented but I won with the Celts, Ethiopia, Morocco, Arabia, Maya and Babylon on deity after watching this video. I started three games with each of these and got the same location each time. Maya) Reply reply elmariachi304 Hey guys, I played civ 5 a long time ago and don't remember which civilization is good or bad to start with, and a lot other things like what I need to do during the game to win by scientific victory, for example. r/civ5. When it comes to religious tenets, tithe is the best founder belief. They're all around a very strong wide civ, with strengths in science and religion, so they lend themselves well to conquest. Take this city for example. Apr 29, 2010 · I agree Maya is pretty good. Furthermore, I think the Maya make a good civ for Civ 5 veterans who are new to Civ 6. Scientist first, create an academy. A subreddit for Civilization 5 Members Online. Poland, Shoshone, and Maya consistently feel unique to me. In a fairly roundabout way, this gives the Maya a starting bias against Coast via giving them a starting bias against everything but Coast. Rushing theology is fine and all but that would leave your militiary very weak and production very low. This is the reason nearly everyone who spend a decent amount of time in Civ5 either plays NQmod or Vox. A Guide to the Mayan Civilization in Civ 5, led by Pacal. Reply reply More replies More replies More replies More replies The maya pyramid has 2 science, making maya super fast in the early game. I took the happiness from shrines for my follower belief since i had a fast expansion with too many fishing luxes (havnt got boats yet) So i said, well, 6 or 7 happiness from my cities having pyramids should be an ok move for this scenario Shoshone is fine. In that time nqmod was very different than nowadays' lekmod. Ironically, rushing theology grants you your great person generation earlier than most civs but makes your strong early game weak. General tech-path: Pottery, Animal husbandry, Mining, Bronze working. After a couple rerolls I landed this great start. for starters, they are a wonderwhore civ, which always perform better in the hands of the AI. After that, artist is good for a mid‐game golden age. There’s lots of ways to get Culture and Tourism. India and Maya wide are unstoppable. Think of it this way: 1) Interfaith Dialogue (extra science per trade route) can be earned earlier from the Faith that building Pyramids gives. Here is a video playlist featuring SBFMadjinn as he plays as the Mayans in deity AI map. And then, the S tier civs, in Inca, Maya, Persia, Aztec and Egypt, will also gain a considerable advantage because of general gameplay buffs. A little suggestion: categorize each pantheon first, then rank them within each category, since most pantheons are situational.