Civ 6 marathon speed reddit. Civ 6 - My Mod Ideas for Semi .


Civ 6 marathon speed reddit I started Civilization V with marathon and still prefers this speed over others. g. You see the progress in the header area of the Science Victory tab. So the difference between playing King Marathon and Deity Quick for domination is like the equivalent of going from Settler difficulty to Deity on the same game speed. Things like e. It may see masochistic, but if you know what your doing, marathon isn't hard/masochistic (unless you play challenge maps like I do, check posts) and can actually be quite fun. In Civ 5 sweaked gamefiles to have building speed and few others things of epic in marathon - this was it wasn't 60 turns for bloody barracks but game progressed slowly and steadily. I locked 5 camps for myself, before the game even got to the classical era i had around 40k gold. Up till now, I've played 122. I grew up playing Civ 2 as a kid, and have played them all since, except 5. As for the OP’s question about strategies for online speed, I’d recommend focusing on civs that have long-term combat bonuses (e. Slowly, methodically and my pleasure no rush for anywhere and it is much better than the nervous standard speed rush. Revamped Civ 6 Sub Reddit! Come chat, meet, and have fun in the Civ 6 community! Personally I like marathon games. Until I tried this, one of my chief complaints about Civ 6 was the relationship between production, research, and the pace of the game has consistently felt off in Standard and Quick games. So the era's last longer than epic, but you don't have to deal with the excruciatingly low production speed of those game speeds. Absolutely broken, you get like 500 gold every time you pillage a camp and because of clans mode you can just sit on the camp and do it every 10 turns. It has longer than marathon research times and normal speed production. Other powerful options are Gran Colombia (extra movement is super powerful), Egypt (chariot archers!), and Nubia (Pitati archers). What do you think about marathon speed in this game? On marathon speed, 1410 gold over 3 turns is honestly not significant. Posted by u/AR3A5151 - 8 votes and 6 comments Just want to hear some thoughts about the benefits of both fast and slow game speeds for Civ VI. View community ranking In the Top 1% of largest communities on Reddit Civ 6 Mod: Real Marathon v 0. On top of that I feel like research can be rushed pretty quickly even in marathon. Fast or MP speed is simple to fast. I read somewhere that it is very tedious, is it actually so? Just intrested. Jul 9, 2020 · Also, balance between civs becomes more skewed as game speed gets away from Standard. A three production tile over 83 turns is just under 250 production. In my 300+ hours on Civ 6, my only experience with this game so far has been online speed and a few standard speed games. Our… I'm playing a new game on Civ 6 as Harald of Norway. Your chop on Online speed is also divided by 6. I like moving my troops around and covering distance. I played one game on Prince and completely destroyed the AI by domination, I don't recall any meaningful AI army or battle, so I upped the difficulty. At some point playing Civ4 I started playing on Epic just because of the name and from there it escalated into Marathon every single game and since that it hasn't felt like the authentic experience without it (feels weird that you can build wonders in under 100 turns). " I tried a marathon game. You don’t get 250 production on a chop in Online speed either. 129K subscribers in the CivVI community. There is no feel of rush at all. The Silph Road is a grassroots network of trainers whose communities span the globe and hosts resources to help trainers learn about the game, find communities, and hold in-person PvP tournaments! the value of various civs changes a lot. Potato is playing a game atm with "Barbarian Clans" mode on and marathon game speed. The 537 straight gold you get is nice. However, it has a very serious drawback - it is so damn easy to win on Marathon. Played a few online speed games with friends and it blew me away how quickly the eras went by! I really prefer the slow pace of single player marathon games. Quick is way too quick. Keep in mind that on marathon speed, only difference that does not scale is unit speed, therefore marathon = fastest unit movement, they still move the same amount of tiles per turns, but individual turns cover shorter time span. NOTE: Historic Speed replaces "Standard. I'm completely new to Civ 6, never played any other Civ game. My favorites civs for that would be Greece with Gorgo (hoplites are usable longer and culture from kills is stronger than you think) and Aztecs (so many free builders!). q Marathon speed, continents - Zombies everywhere and extremely strong, other civs reduced to 1 city, city-states destroyed, 50 attack power by medieval times (was playing Babylon so was barely managing to survive with advanced units, but it was a huge grind) Marathon speed is good if you want to build up industry and get satisfaction for planning an empire. I like playing Marathon speed for this reason…gives you more time dabbling in the Middle Ages, and less time killing Crossbowmen AI with your Modern Armors. Feels good to wipe out an entire continent before 0 AD Revamped Civ 6 Sub Reddit! Come chat, meet, and have fun in the Civ 6 community! To get to the point, I want the drawn out game speed of marathon but the Agreed. CIV 6 MOD: Real Marathon v 0. If the civ was named Carthage it could totally have had Dido as the leader also and started in Tunisa / North Africa, and that's what they did in civ 5. There's a set of mods that increase research times by 3,5 and 10, for both science and culture. Posted by u/smitty015 - 3 votes and 2 comments Revamped Civ 6 Sub Reddit! Come chat, meet, and have fun in the Civ 6 community! Standard speed production with Marathon speed Techs and Civics - i feel like it's Reddit's #1 spot for Pokémon GO™ discoveries and research. I usually play on standard speed but will occasionally set up a marathon game. The slower the game speed, the "faster" units move relative to research/production speed, and thus more important war becomes. Wars are so much more interesting, logistics is King in this game. I was researching new tech every few turns and could barely produce and get much use out of different units before they were obsolete and had to be upgraded. true. unlocking the tech/civic tree faster than I can build districts/buildings/units or units becoming obsolete too quickly). The most notable place they will be helped be a slower game speed will be on exploration and combat related Eurekas. 141K subscribers in the CivVI community. It isn’t a horrible deal, if you can make use of the gold to gain a big advantage (buy out a settler/buy units or districts for boosts/ wonder productions etc ) but generally I would say Poland had the better end of the deal here. its the pacing mostly that i like, i think some things like eurakes and inspirations and some civs liek babylon are definitly balanced around standard speed players too,. units are not fast enough). A subreddit for Civilization 5 But the main reason i'll play on marathon is that I choose an ancient civ like Greece or Assyria, or a war civ like Attila and try and win a domination victory as early as possible. The primary reason is that it somewhat addresses what I call the "3,000 year scouting mission" problem. I tested all of them, and for me normal speed is the best. Does anyone else here play on epic speed or lower because they really like seeing how min maxing can really affect a game? I've always played huge maps at marathon speed going back to IV. WARNING: You must ANTICIPATE enemy attacks! On marathon, you can't get caught with your pants around your ankles with no army! It's impossible to build a quick defensive force on marathon, so you must play smarter! Just beat King difficulty with my first 100 hours into Civ VI. For me, Epic is the normal speed because you can properly enjoy every era and experience how the gameplay evolves in many ways. Units can only make one movement per turn, and their travel distance doesn't change based on the game speed. A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. Get the Reddit app Scan this QR code to download the app now Marathon or Epic at least for speed deity domination games. Marathon speed for Techs and Civics, but standard speed for production and such. This means a war at Online-speed could last through several eras, which is unrealistic (and silly). I almost always play on "Online" speed when playing single player and I can't stand a marathon game speed, especially with more than like 8 civlizations. I use those, on standard speed. Oct 8, 2007 · If 6 wants to somehow "balance" the speed (good luck, it's impossible without different unit move speeds/turn based on game speed and scaled healing), civ 4 is not worth considering as a model. Almost everything scales with game speed. And slower speeds are more about warmongering (and more difficult for defending), not to say that standard speed 140-200 turns game takes 15-20 hours for me - it's hard to imagine how long will be game in marathon speed View community ranking In the Top 1% of largest communities on Reddit. Marathon gives advantage to combat units, since after being built they function like in any other speed. Sadly didn't found a way to to that in 6 handily. Faster speed is great for multiplayer for obvious reasons, but you may want to tune it down a notch for warefare. What's your take on Marathon speed? I quite enjoyed actually having the time to reach plenty of eurakas which really gives a competitive edge for much longer, also making sure your production levels are high really challenges you to optimize your strategy. What are the advantages & disadvantages to playing Online speed vs Standard speed, aside from obviously shorter games? I normally play with a couple friends and we always pick Online speed. 4 -- Historical Speed Hi everyone, I just updated this mod to a newer version after another really busy month at work :p This time I reworked on the database code and want to try out a new way to calculate the cost and maintenance for each unit, and now it should work with MoarUnits and YNAEMP . Marathon only. It offers a few advantages and preferential aspects over other speeds that are actually helpful to the player in most situations, first and foremost being that wars are decisive. Additionally, a lot of the Civ-specific bonuses and perks felt watered down and marginally effective. Jan 14, 2024 · I always play on standard speed but I tried marathon and I am surprised how much better I play and enjoy the game. I've gotten used to the speed of the game. On Quick, if you try to attack a distant opponent, your army may be outdated upon arrival. The general consensus is that slower game speeds are easier. One of the unfortunate things that doesn't scale with game speed is the AI Strategic Resource trading cap. I honestly feel like Civ6 has the best pace under epic or marathon game speeds. Aug 20, 2013 · Marathon has always been heavily war-favored in any civ game with speed settings, because unit movement, healing, and attacking don't time-scale on a per turn basis with everything else. I mean if it's going to be 15-30 turns before you can build a SINGLE unit to support your forces, you'd better have some serious forces around to deal with attackers. But not Epic or Marathon. The most notable difference between Martahon and faster speed: 1. Civ 3 is probably my favorite still, but 6 is definitely #2! Give Marathon game speed to Civ 3 and omg I've had Civ 6 on the Switch since release, but I've actually only played two games to completion. On slower game speed you have more "moves" between units becoming obsolete and therefore maneuvering ability/tactics/logistics becomes more important to warfare than raw production/science. 139K subscribers in the CivVI community. Have you achieved every victory type in marathon speed? Not domination or religion. I love playing on Marathon! Long, slow games are my favorite. This is because the AI's primary advantages come in early game stacked bonuses of more of everything, whereas later on they only have a slight strength and yields boost which you can easily overcome with more cities, more powerful cities, upgraded units and superior tactics. Science production etc all get fucked up in faster game speed. I played a sort of practice game on standard mode, and really want to get into the nitty-gritty, and have always played on standard mode since civ 2. I wish there a was a marathon speed but with a lot faster building. What I prefer is the Historic Speed mod which changes the science rate to Marathon's (so super slow), but keeps the production speed at Standard. Standard speed feels rushed (e. I know there are some guides already but I want to specifically ask about online speed, immortal/deity, and if map matters, fractal. Oct 21, 2004 · Turn 400 Update: Marathon speed is an acquired taste. Standard game speed. At standard difficulties, there’s a point in the middle of the science tree where snowballing takes over. For me, Civ is a comfort game. Online speed is way too quick for me. It is represented as "Game Speed" on the Game Setup menu. Really let's you flesh out wars in the early eras, and actually finish building districts in all your cities. 19 votes, 16 comments. That way I get to enjoy large wars with higher unit losses and not be forced into a turtling game for 50 turns trying to rebuild 4 units. Steel melts at around 1500C, ceramics can withstand 4000C+ One of the most effective armour piercing techniques is a missile with a copper rod core that is super heated on impact by the explosion of the warhead and creates a jet stream of molten copper that punches through steel like hot needle through butter, spraying the 10 votes, 13 comments. Is there any way to slow the gamespeed but not affect the production The ceramic is part of a composite armour and there to resist heat. and slower game speed simple took to much time for me. I always go builder --> settler, and then maybe 1 troop (slinger/warrior) if the barbs find me, otherwise either another builder or settler. It could stand to use + improve on the UI of its predecessor though. Without really addressing the rest, Marathon speed is the part of your gameplay pattern that is biased towards domination. Revamped Civ 6 Sub Reddit! Come chat, meet, and have fun in the Civ 6 community! Same analysis. For example, on marathon Gorgo can conquer several civs with hoplites, but at online speed hoplites can sometimes go obsolete in the time it takes to get your units in place for the first war. 65K subscribers in the civ5 community. I prefer marathon because it does seem to me like you can barely have time to enjoy a new breakthrough on any other speed. I want to try marathon speed, so are there any cool game ideas that won't wear me down in a lengthy game (I. There's actually a threat of an early game religious victory. This breaks the game on Marathon speed, since the base cost to build a new unit requiring Strategic Resources is 60 units. Marathon, as you say, is a different game from faster speeds. I liked it, I love the slower eras, but I fucking hate the district build times on marathon. I was searching for mods that would increase the… 262 votes, 16 comments. Revamped Civ 6 Sub Reddit! Come chat, meet, and have fun in the Civ… After playing it out I've come to the estimate that it is about 200 turns on Marathon speed, or you can cut that down to about 160 with non stop bribes and troop purchases. A place to discuss all things Sid Meier’s Civilization VI! Always take one more turn! A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. Then Marathon for slow games and Standard for quick games. I like to play huge maps and to discover all the terrain so I 102 votes, 29 comments. Basically everything is scaled based on game speed except for the rate at which units move. A place to discuss all things Sid Meier’s Civilization VI! Always take one more turn! Oh boy oh boy, the newest update broke he him even more, on marathon speed he now raids for 1050 gold. What game speed doesn’t alter is unit movement and unit healing. Civ 6 question about marathon speed . Just clicking and clicking next turn. , Ottomans Slow speed is generally better if you survive the much harder early game. Had a very easy snowball science victory for my first Civ 6 game on Prince with America, and the pace of the game felt way too quick. Typically I’ll create a game on a huge map using the marathon speed option, crank the number of city states to max and delete two or three civs for the AI to play as. building three Archers, well, it takes three times as long to build those Archers on Marathon, so it will balance out. I'm also experimenting around with a mod that adds +30% beakers cost to all technologies, slowing down research while keeping everything else at default pace (for whichever game speed). Revamped Civ 6 Sub Reddit! Come chat, meet, and have fun in the Civ 6 community! On online speed, divide everything by 6. I like the slow progression. I've started plenty of games, but I always have the urge to start over, since the early colonization is my favorite part of the game. It maxes out at 100 I think? That’s what I mean by chops scaling by speed. No matter what the game speed, the AI doesn't value Strategic Resources past 40 units accumulated. Dec 14, 2021 · When I play on normal and faster speeds min maxing matters much less and the game just doesn't feel as good. I've been looking at some strats lately and they all use Standard speed, so I'm not sure what parts of the strategies need to be tailored specifically to Marathon makes the game feel right. If you can take 1-2 civ's worth of cities early the snowballing is almost guaranteed. First off, shout out to u/p0kiehl for creating the Historic Speed mod. Unit movement over time relative to production is much more realistic, although even marathon is still much too slow for reality, where units should be able to move around the map quite quickly compared to research/production/growth. " If you are playing a non-English version of Civ 6, this change will not be reflected, so just select "Standard. (I also sometimes use 50%build cost mod to amplify this) Marathon actually lets me get to see some action with my units before it is time to upgrade. I use it along Jam's difficulty mod (so the ai gets the same units as you but has bonus yields adjusted by era to compensate) and Settlers at Early Empire (so the map doesn't get much crowded in the early game. I want to ask what is like trying culture or science victory in marathon. A civ that is designed to come 'online at a later era does better at a faster speed. However, I'm having a LOT of difficulty with the barbarians, I didn't have that when playing at normal speed. Online speed means you can boost your army in a few turns, seeing enemy amassing on your border. A civ that is online in the ancient or classical is better on a slower speed. . Losing an unit is so much more devastating in marathon as it takes so much longer to replace the lost unit. I also feel that game is balanced for just normal game speed. With Civ 6 I played Marathon speed, but recently I've tried Epic or Standard… Mar 24, 2017 · This mod adds a new game speed called "Historic. But a marathon late game, if going for science or culture, just drags on and on. I've been a marathon speed civ player since civ4. There end up being huge ancient era wars and medieval focused small wars and so on until one giant modern era forever war, every civs unique unit gets a chance to storm the battlefield, if someone pulls something really good they get a huge advantage and can disrupt a whole era, people can be in There is a mod called Historic Speed (extended eras) on the workshop. 118 votes, 24 comments. I like the idea of marathon length games to really experience each age in a game that I would play. Mostly because I haven’t really had much interest in either. Also consider that this effect also works in the AIs favour at the start of the game for high level play, meaning it will take you longer to get your own troops out and the archery upgrade in epic and marathon since they start with a bunch of troops. I usually get bored of marathon games around the industrial era. Just focus on culture buildings early. If this were standard speed, I would have finished by now. " Historic game speed has Standard-speed production times and longer-than-Marathon research times. Aug 18, 2022 · As someone who always plays on Marathon in Civ 5 and BE, in Civ 6 I found it too tedious, and settled for Epic instead. Also governers always take 5 (or 3 for Victor) turns to establish in all speed settings. Quick speed deity domination is probably the hardest win condition in the game. May 17, 2011 · Marathon is a fun difficulty to play at. That said, my absolute favorite way of playing the Civ franchise (a marathon speed game on a huge map) is a bit broken right now - not to overuse an r/gaming cliche, but after a few playthroughs, huge marathon games are literally unplayable to me in the game's If you are going for a domination victory and need some help, try slowing down the game speed, it should help. Marathon. If I have cannons, no matter what the gamespeed, I cant even move them where I need to move them and have somewhat accurate flow of the importance of that breakthrough before they are obsolete and need upgraded. i dont rly play epic or marathon since i dont like having to click to move units around so much and i dislike having to constantly end turn with long With years of Civ 5 play under my belt I played on Marathon speed. Faster settings makes Civ 6 more of a quick turn based FPS. I love marathon speed for early game domination. It's 150 turns on Marathon. Now that I've won a few good starts at standard speed, I'm trying the marathon. 3 -- Historical Speed Posted by u/BillyYank - 26 votes and 9 comments Wars begin and end SO quickly in Marathon games, that it seems you have to adopt an incredibly strong defensive footing. 4 hours on Steam. The reason I started using slower game speeds in the first place, is that the relationship between unit movement and tech development is otherwise quite silly, especially in older Civ games where units moved very slowly. Seriously, I was getting bored of Civ but the historic speed mod has completely changed the game for me. Nobody Likes Me Except You: In one of my other threads here, I asked about overall leader tendencies A Reddit community dedicated to Nioh and Nioh 2, action RPGs developed by Team Ninja and published by Koei Tecmo (PC) and Sony Computer Entertainment (PS4) for release in 2017 and March 13th 2020 Members Online I'm playing Civ 6 on the PS4 and, in the last few weeks, I've grown rather bored, as the normal speed feels almost break-neck for what is supposed to be thousands of years passing, but the slower speeds make it just boring, as it might take 20 turns to train just one archer. A place to discuss all things Sid Meier’s Civilization VI! Always take one more turn! Each speed change is roughly equivalent to a change in difficulty for domination as well. e. It's fun as hell unabashedly coastal rating, and all the navy perks, especially after watching the Vikings series. , roleplay ideas or challenges). You can speed up the progress of the exoplanet mission by building Terrestrial Laser and Lagrangian Laser projects in the cities that have Spaceports. On lower settings I can't move my units to conquer the nearby 1-2 civ's cities before they put up their walls. Gilgamesh is the best marathon civ (warcarts are the strongest unit for hundreds of turns and quick to build), while other civs that have their special units later in their era's become less powerful, even if you start in their dominant era (if special units are essential for the civ). This way you can enjoy a long game but also build things in an entertaining time-frame. I've done more restoring from saves than at standard speed. Cost for that was about 3k gold and you'll get 3 troops out of it. I feel its easier, I seen a lot on this sub-reddit that Quick, and Online speeds got harder AI then Epic and Marathon. Excellent mod and I probably play with it more than all the regular game speeds combined. Jun 14, 2007 · Marathon drags a bit too much for me, especially during peace. It facilitates my opening tactic of early conquest. Despite that, I've really wanted to try playing a massive game with as many other civs as possible, on marathon Speed is a game setting in Civilization VI that modifies the general costs and "scales" of all actions in the game, including the number of turns. Culture isn’t. I'm a troop guy. "Historic" speed that sets civics and tech research to marathon speed, but the production for everything else remains the same. The fun part about playing with Hammurabi on marathon is that he basically nullifies the slower pace with Babylon's ability. However, I understand the slower game speeds give ample time to strategize. Relative to buildings and reinforcements being constructed, or new technologies found, marathon units are *much* faster. standard just seems perfect for me,. It’s quite the opposite. P. Definitely faster paced than Civ V, as you can have a religious victory by Medieval era (did this by randoming into Georgia and Russia) In Civ V, I generally play on Standard or Quick, because the production speeds on epic or marathon are way too long. Techs and civics take longer or shorter to research, everything is more or less expense to build or purchase. This is less likely on Marathon. Most eurekas won't depend much on game speed. Under marathon conditions, each era genuinely feels like a different “game”. Military dominance is easy to achieve. I really feel like, especially early game civs, really have a disadvantage because all of their special units are just outpaced too quickly. My affinity is 6//3/2. Actually, I just wish you could have marathon or epic speed but slow research down even further. Jan 26, 2019 · Marathon is the only speed setting I play on now. When I try Epic or Standard, it makes me re-prioritize everything from a tech and planning perspective. You actually have time to build up your infrastructure and let resources accumulate before heading to massive wars with 30 units on each side. Faster speeds look more unbalanced (e. The overall pace through the tech web is so slow. I play on Epic or occasionally Marathon, because I don't want wars lasting so long that Slingers can become Machine Gunners. Overall, the AI will do a little bit more poorly if your player slower games: The AI doesn't change play styles, but you will have more time to do things, prepare combos (the feudalism combo with builders is quite hard to miss in epic/marathon) so you do less 29 votes, 12 comments. 564K subscribers in the civ community. Civ 6 - My Mod Ideas for Semi Hey guys, I'm relatively new to CIV 6 (about 60 hours haha). To start with, I really love Civ VI - I think that Firaxis has done an absolutely fantastic job with this installment to the franchise. The Phoenicians were a seafaring civilization that founded Carthage as a semi- colony with the mythical person who sailed over and lead that expedition being Dido herself. At first I liked Marathon because it's what I loved about Civ IV, the ability to slow the pace of the game. S I'm a console pheasant, So no mods sadly. 44K subscribers in the Civilization6 community. the game to last 300-350 turns standard speed, or 450-550 turns Epic speed Technically mixed, but it depends on mood: I prefer Marathon speed. So, I play using the Historic Speed mod. There are 5 game speeds in Civilization VI: Online (200% speed - 250 turns) Quick (150% speed - 330 turns) Standard (normal speed - 500 turns) Epic (66% speed - 750 turns) Marathon (33% speed Watching Potatomcwhiskey's marathon game with Julius Ceasar, I got the idea of doing a marathon run with Hammurabi. xgm bmb dmwncrq myfsjv zrvgah mazjwj kymmqbd owhras bmfolnm qzr