Civ 6 eras too fast. That creates insanely long games.
Civ 6 eras too fast Faster speeds tend to be harder while playing on slower speed might just make it easier to a point, where golden Ages are pretty much standard on marathon speed. Do prebuilds rather than hard-build units. This would allow for the currently flexibility in technology choice, but it would prevent reaching the Industrial Era (and having all of the benefits and penalties associated with this era) before 1000 AD. This was not the case in civ5. Set your graphics as low as you are willing to go. Putting down too many districts will just cost you gold. The problem is MOST of human advancement has really happened in the last 500 years, and we're playing a 6000 year game. The earlier eras have a lesser modifier than later eras by default. Since the introduction of 1upt, production has been slower. if you are measuring yourself against the AI science and culture in the first half of the game, then they game will always seem impossible & too hard. Civ pacing has always been a little wonky through the middle eras. This mod doesn't seem to be affecting the research times at all. Researching the first tech or civic of a new era will give you +1, +2 if you're the first civ to do so. Discovering a natural wonder is +1 era score, +3 if you're the first to find it. They even included a zombie game mode, but left this out? What the A lot of people consider Civ 6 easier than its counterparts and winning on Deity is simply not anywhere as impressive as say, Deity on Civ 4. I find that the only times I struggle to get era score is either when I'm geographically isolated or on the highest difficulties where the AI triggers the next era very fast. After you build around 6-7 settlers the cost becomes very high, and you may want to slow down on it. No, it is pretty much like that in the game too, at least in standard science games. There's no such thing as a "dynamic defense. With online, the era ends up faster and in marathon it's alot of next turn (I am still a bit unskilled palying civ 6) However, when playing with my friends we enjoy both online and marathon. It depends on the civ, your preference, the map style, etc. You see commentators in this subreddit are usually folks with 2k+ hours of civ so they're going to blame your performance "Oh you didn't play well, etc. I somewhat agree, but the time it takes to build those districs in the right spot is too much a lot of times, just an extra era to take advantage of it would be enough, the only things that techincally becomes obsolete in Civilizations are the units and that's a must, but buildings it's something that give personality to a civilization, having them all would be both a mechanic and Mar 24, 2017 · Great concept, it's fun but I don't think is worth replacing Standard mode, even if at times Historical Speed can be more fun than Standard. This franchise has never had real difficulty in single player; it's all fake and frankly most players don't care-- only 32% of players have won on Prince at all. Even if you double the era score (like 50/25) or more, it’s generally that more era score leads to more era score by using your golden age benefit. In my experience, so long as you played your cards right in the eras before then, you'll be fine. They are essentially benchmarks rather than opponents. Most of other civs don't even have Radio or Combustion Engine. Science is too fast in every era. I've seen posts all over the place where people all agree that adding more stars to progress eras would be a possible solution. I saw a ton of YT videos on CIV 6 and thought it'd be a pretty fun game. 20K subscribers in the civ6 community. Aug 3, 2020 · Oh, goodness no. Some wanted to start in a single era and never leave it. true. Most in the renaissance era. I've tried playing on epic or maraton, but don't think those speeds go really well with 1upt. Lack of progress in cities. There's no help on his post about this. There's something called Historic Eras, I think, which is exactly what you're asking - it basically makes it marathon speed but doesn't slow down building costs (units, districts, buildings, wonders, etc). Any religious units found must be introduced to your fighting appostles The difference in Civ 6 compared to Civ 5, though, is that with the way that districts work, you can’t necessarily max out every single city that you have. How long are the eras supposedly lengthened by? I am getting to the classical era around turn 60 (not as in personally, but in terms of game era; I am actually behind on research) which I thought was the standard amount of turns vanilla Civ 6 has for the ancient era already. In all of this situations don’t forget to plunder all districts of the city you want to capture, a full plunder district down the city defense by 2 and so give an easier time to capture the city don’t forget this simple mechanic. Think: If it's 10 turns on normal to unlock crossbow and 5 turns on fast. The Kongo spawned very close to me so I was trying to get some decent troops for defense because they tend to be very aggressive. Jan 19, 2009 · I've been playing civilization ever since the first entry. You can't just look at the number of turns, you do much more things per turn than you can in Civ early game. Ever since Civ4 I feel that 'normal' is way too fast. I remember a mod, or scenario for Civ 4 that I just relentlessly played which was essentially a classical world mod. Is there a mod that lets me modify the research/civics speeds and the production speeds differently. To all: it depends. There was a mod called Extended eras that let you set research to marathon speeds, but keep production at epic/standard. Nov 18, 2016 · If you want a fun game where the eras don't go by too fast I suggest using the increased x5 all in one mod, you can download it on these forums. You can slow down the game by changing the speed. I actually find city-states a huge and almost broken advantage to the player - even on Immortal difficulty I can win a domination victory pretty easily by knocking down a few CSs early on and snowballing from there. Science per turn increases about 50% while science cost reduced to 1/5 the original, this makes the Civ 6 tech speed extremely fast. The community has made it perfectly clear that ai blasts through eras way too quick, and "Endless pace" is still too fast. The game feels slower while at the same time moving faster. qew. Nov 23, 2016 · Civ III/ IV AI : I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. Do I just suck? Or did Firaxis boost the AIs' IQ with this one? Becuase whenever I play, I'm always behind at everything. Just beat King difficulty with my first 100 hours into Civ VI. Jun 8, 2006 · In civ5 I usually get ~60/t at T100, ~400/t at T150 and ~1,500/t at T200, while in Civ 6 I usually get ~100/t at T100 and ~600/t at T150, and finish before T200 so there's no suitable comparison then. Modern and atomic eras get a little more tedious for me as it basically entails running projects, placing national parks, spamming rock bands, or generally just hitting next turn and waiting for turns to I don't know if it's because it is too easy to have a good science output but Civ5 was much more satisfactory when it comes to this. It works. Growing your first 10 pop city is +2 era score. But. Last game ended up being a score victory for me. Chances are you are laying down infrastructure too fast without having a good amount of cities. In 6 i guess IT is as you Said, å problem with speed. I enjoy the game all the way until modern era starts. So you're definitely still good at your level. . The theme of Civilization 6 is the Age of Exploration and that should give you a very big clue as to what the most important There are a lot of ways to capture a city with walls divided in 2 categories : by destroying walls or by not considering this walls. Each era, when you need era points. Options are good, more options are better. One idea would be to change it so that era progression only occurs after, say, half of the techs or civics from that era are researched. Those with an ancient era unique naturally get a good start on a golden age, too. Let me start by saying I'm enjoying my time so far in Civ 6, but I do have some minor-medium gripes with it. As long as the player figures out how to boost and manipulate science, they will have an edge there. it shows up in my additional content tab but when I enable it it doesn't do anything. Think about getting 6 cities with at least 4 millitary units to protect. Nov 7, 2018 · I have never experienced this. And that’s still a little too fast for me. When you go up in difficulty, you rely on making the optimally efficient decisions to snowball towards some specific victory type, and it becomes much more of a board game, and much less of a simulator. Apr 3, 2021 · The world era is based on the median progress of all of the civs in the game, and if they make fast progress through an era then that era will end quickly. I'm able to research Shipyards and build Carrack in 600-700 AD but in the late 20th century I don't have Computers or Advanced Flight. • Fully promote a Governor (NOTE: does not work if game started after Modern Era) • Your Religion launches an inquisition +2 Era Score • Clear a barbarian camp (NOTE: only works in Ancient, Classical, and Medieval Eras) • Utilize a Casus Belli to make war on another civilization • Return a city to its original owner It definitely does change the game a lot, but personally I find it an improvement or at least a different way of approaching the game. Half the AI's are in industrial. And Ages are balanced for Standard speed. Our words are backed with NUCLEAR WEAPONS! Mar 12, 2008 · Even with the 67% cost multiplier, a monument in a new city takes 10+ turns to build. My issue is that I've always liked Civ for the "alternative history simulator" aspect. Especially shadows and there's no need for AA to be higher than 2x. Science/Civics moves too fast compared to production. In a normal game, you always start in the Ancient Era (in other types of games, you may start later), and you progress towards the Information Era. 1,500 turns and what seemed to be 20+ hour game. I do epic and marathon. Religion is usually the fast victory type. The games I do better in terms of settling early are those in which I'm playing with a faith based civ, such as Khmer, Russia, Ethiopia or Rome (with Voidsingers). Era to the industrial or Modern except for the "LOL YOU MADE IT EVEN FURTHER" notification. Science is not as important in civ 6 than in civ 5 whereas gold and production become much more important to focus on. With faster speeds, by the time your army gets to the enemy, they can have advanced a lot. Jul 18, 2014 · Sorry for a post that is partial rant, partial legitimate questions but what is the deal with Civ 6 being so heavily biased against war? 1. WITH Liang's 30% bonus. So, what the devs did is just gave them insane bonuses. The sad thing is Jul 24, 2020 · World Era Scaling - The game eras introduced by Rise & Fall can have their turn lengths increased depending on the base and scaling cost or by a flat multiplier. As does completely wiping a Civ off the map and taking out a rival's Holy City. Nov 4, 2016 · I have the problem that I feel I have too little production generally, so from about Medieval/Renaissance it's getting loong to get districts up (25-30 turns and more on epic). ) era score is easy to get from meeting others early on and fighting barbarians. I am someone who thought Civ 6 was always too quick, and the marathon was unbalanced in Civ because the costs of everything went up too so it was just a chore. Civ 6 tech/era pacing Even on marathon and trying out mods which increase it further like Historic speed (Extended Eras) or such which increase tech/civic costs to make the game longer and pace better, it still paces way too fast in comparison to previous games which just leaves me unsatisfied with the game in general. But for further clarity and comparison, I played the June 2019 patch at first without 8 Ages and Standard speed felt WAY too fast. I played civ4 mostly on Marathon. I could play Civ V on the slower setting (but not the slowest), but Civ VI was just too boring to play on anything slower than Normal. Nov 29, 2024 · With the imminent arrival of Sid Meier's Civilization 7, it is time to take a trip down memory lane to revisit Civilization 6, the game that truly ushered in a new era for the iconic franchise It is kind of weird that early eras fly by so fast while later eras feel slower. It uses Standard production speed but marathon research times. all over this subreddit but in practice the game seems like a sprint to the finish and you never really have the time to properly execute your city plans. During ancient classical era, I usually try to get golden age by exploring everywhere to meet other civs, natural wonders, goody huts, making unique units, clearing barbarian camps, having a pantheon, having a religion. So even doing bad things may be an achievement - which is why capturing a Capital actually earns you Era Score. Building districts and buildings in cities takes aaaaaaages. What difficulty? Medieval warfare is tricky on higher difficulties. I very much like to be immersed in Capturing great people turned them into workers too I think civ 6 has a lot of great options but workers just feel like a chore in comparison I’m also unsure how I feel about the tech trees now. D. If you go to war, you should focus on in. Everything went relatively well for the most part, but after meeting Trajan, one of the AI leaders present in the match, I started noticing something weird. Originally posted by D34DLY: May 30, 2020 · Sounds like Online speed. About 200 turns in now, year is ~1500, and I just got into Modern Era by researching flight. The enemy is 4 turns away. I feel like I unlock tech way too fast, and that a lot of it is meaningless. On normal speed, when you get to the enemy, you will have 6 turns before they have crossbows. In 5 this was much due to the city hitpoints and op shooting i guess, making med feel too strong too fast. You can use mods but pick and choose your favorites because they can cause a lot of bottlenecking. 8 Ages of Pace and Immersive Eras don't make games longer on that same scale as Extended Eras - they're really quite different in how they impact the game. Get one or two apostles with the +20 religious strength m. I like my civ games to be long and I like to experience the different era's thoroughly. . Jan 24, 2018 · So, coming from CIV 5, never having played 1-4, BE, etc. Technological progression has increased exponentially through history but the game seems to do the opposite in game. Some examples: Settle my first city adjacent to coast if possible. Feb 16, 2019 · Which is: the eras blaze past, and everyone seems to be building spaceships in the early 1900's. That's game-breakingly fast. Make war and convert enemy during asault . I wish there was a way to set speed for seperate things like city production and research. Meaning that great scientists are 2 eras ahead. Now Vanilla was much too fast, but RnF made the eras quite a bit too slow. I got my samurais, made 4 of them and got the notification that the Kongo and one other civ was in the modern era. " The enemy units just pop out of the fog, and if you're capable of defending, you pull your units into your cities, and get ready for a siege. this was mostly the case in civ 5 also. It is about what your Civ ACHIEVES. Apr 19, 2017 · Whenever I'm about advance to an era, the AI reaches that era ten turns before me. Movement for war is great for long turn games. Dec 11, 2022 · Does anyone else feel that the game is too fast? I'm on Standard speed, Prince difficulty, single player, and I've reached the Modern Era by turn 190. Overall, the AI will do a little bit more poorly if your player slower games: The AI doesn't change play styles, but you will have more time to do things, prepare combos (the feudalism combo with builders is quite hard to miss in epic/marathon) so you do less Unfortunately, the AI in civ 6 is pretty bad with pretty much everything. Look at the other great people. Nov 3, 2005 · In 5 and 6 i get this feeling like I'm this instantly advanced Civ. Always try to settle on water, and don’t settle too far away from each other. My general advice: don't go too many cities. As well as extended era mod on. On slower speeds, the early eras take more turns, but also go much more quickly relatively because high production costs and low number of units available to move means the first 100 turns flies by very quickly. I play marathon speed, and use workshop mods for x2 required science and x2 required culture to slow the advancement. (Playing wide in Civ 6 isn’t better—it’s just way, way easier. When playing Babylon, my entire early to mid game is finding opportunities to trigger eurekas as fast as possible. Any war you declare after the ancient era adds a massive diplomatic penalty that degrades so slowly, it might as well be permanent. With online, a game ends within2-3 sessions that we could immediately play another game. Jan 9, 2014 · I agree completely. 15 cities is way too much, specially on Deity, I often find myself at 8 or 9 (depending on the civ) and I finnish settling at turn 120 at around 12 or 13 cities. I made Extended Eras because I love super long games with plenty of time in each era. Aug 2, 2009 · My problem with tech speed is that it's too fast early on but too slow when I research Indusrial/Modern Era techs. The first 2 eras I think are fine, but then the rest can go so fast. Makes it feel off. Doesn’t do much for the FEEL of the eras until I put in extended eras mod. But whatever. Civ 6 I always dislike how quickly the game moves through the eras but at the same time I don't want to have to wait 20 turns for a single unit to be produced. They do each have personalities, and I really love that each civ 6 player seems to have a different AI they hate due to in game experiences. In Civilization VI, as opposed to previous games, both Oct 22, 2016 · Researching is certainly blindingly fast, you can get to the industrial era ever so quickly and so easily, the tech tree makes very little sence where Civ 5 forced you to research a lot of things for one thing and that research would take longer and longer the further in the era's you would get. Standard speed normally take like 30-50 rounds per Era. Don't give up, and don't be afraid to reroll. Era Score Scaling - The amount of era score needed to achieve a normal age and a golden age can be increased depending on the base and scaling cost or by a flat multiplier. From there you can just bulb to satellites 8 turns after plastics and hit it around t170 (1100AD) with several GS remaining. It also allows you to enjoy each Era's units longer. Apart from what has been mentioned here, the per-citizen science and culture yield in civ 6 is very high so try to settle/conquer more lands and develop your infrastructure to increase your empire's population. The eras move too fast for my liking on Standard Speeds and for me playing anything other than standard makes the game pretty boring. Not only that, but I'm behind in every other aspect as well. It was really fun because it stretched out those eras so that you could actually roleplay with hoplites and shit. Every other couple of turns (let's say around 10), he'd be advancing eras, to the point where he got to the Modern Era by the year 1500 A. It increases the cost of all techs and civics, increases dramatically the bonus/penalty to tech/civic costs from different eras to the world era (makes it more difficult to catapult ahead of everyone), and nerfs eurekas/inspirations to just a 20% boost, and fixes the calendar year to better match the turn number. Bi-pass any Civ that doesn’t have their own religion. Nov 1, 2016 · Default settings are still a bit too fast for my taste on epic. Also, I wonder how that would be interpreted, as in to 'lose Here is the catch: playing tall-ish is really tough. Even if you slow down the game to marathon, you will still experience a drastically Yea, honestly, I'm not even sure if anyone doesn't think it's too fast. But if I won't have the faith to actually put monumentary in use that early I'll purposely not pick up much era score in the ancient so it's easy to get in the classical era and I'll bank enough faith to Creator of Extended Eras here. Some civs are more catered to building tall and others large. Jan 9, 2017 · You do need the science point production. The news of the expansion pack renewed my interest in Civ 6 so I played a game on emperor large setting in the hope that it's a better game since the patches, which it is. Game speed is not the issue here, its the way yields snowball out of control in this game past the early game. This is the type of thing people who go for earliest turns Science wins keep in mind, and, even then, this is too flexible for world record Science Victories. Keeps production at standard rates but slows down civics and techs a bit to align with the new longer era let's me use my special units in an era enough to feel I got worth out of them without dragging the game out too long for my tastes. After a few thousand hours across Civs 4, 5, &6, it's Standard speed for me. By medieval era your empire will be huge and strugling. When you find a Civ that does have a religion, find their holy sites and convert those cities. This is also why I despise the district mechanic of Civ 6. I've played a few games with them and really enjoyed how they changed things up, but I ultimately stopped using them because I think Civ is already too slow as it is, and it ultimately slows games down since it takes much longer to progress through eras. My recent game was as Elanor (France) and I wanted to attempt a tourism victory. But you also have to be good at Civ 6 to pull it off. If another civ settles too close I take their first city while they’re wandering about. It's the 1200-1300s in the game calendar, and my science output is only in about 7th place in a game of 17 civilizations. That problem is a problem that Civ and other games also have. If this happens too early, the countdown will be delayed until 10 turns before the era's minimum length. I agree with you, for the new player experience civ 6 games just take too long. Districts take up valuable tile space with requirements from wonders, which also take up tile space themselves, complicating things. For medieval warfare 5-6 cities is enough. This is always early game, never made it to mid-late, because I just rage quit when the AI beats me to an era. Here the pace seems great. Feb 16, 2019 · much too slow makes Teddy's UB which was supposed to be amazing (since computers is nerfed) become utterly irrelevant since by the time world modern era comes the game has long ended or is going to end in a few turns anyway. Standard with the extended eras mod and time limit off. As well you want to be building districts whenever possible too. I have been playing CIV 6 for a few hours now, loaded up my first game on King difficulty as Kongo. Each era (except for the last era) has a minimum length and a maximum length - on standard speed it's 40 and 60 turns, respectively. Now, I do okay, start for myself on my continent and expand with about 4-5 cities. Now this is completely separate from advancing too fast/progressing eras too fast. And btw we need more intermediate units like trebuchets, longswords, rifleman etc. They just put out a patch in Jan 25th, 2024. People post screenshots with yields and canals etc. That creates insanely long games. Oct 2, 2020 · Seems like i've been in late game FOREVER but I was in early ERA game in and out too quickly. The entire problem rests in the science mechanic. (Ie: voidslingers to monumentality) If you are playing vanilla, I do try to limit where I can not go too far above via: selecting Civics/science, unique units, first ship, first unit type That's not true. Some are better for spamming out ancient/classical techs and do the heavy work then, and others are more catered to later Era play. Doesn't feel fast here. The biggest issue is probably like tanks ---> modern armor or biplanes ---> fighters where they obsolete faster than you can build them. " But fr civ 6 games just take too long thus people end up quitting it. In Civ 6 it is better to maximize number of cities in a given area then worry about making the “best” city. You either have the equal unit or you are done. Once more than half the players have a tech or civic from the next era, a 10-turn countdown is triggered. Does anyone know if there's a fix for extended eras or a similar mod? 11 votes, 12 comments. Don't get me wrong, it is fun, but the pacing is so insanely fast, even for standard speed, that at multiple points I didn't even notice I had progressed from the Ren. Hitting modern era in the 17th century, or earlier with a great starting position. So it does do its job in giving you longer eras without it being too convoluted or dragged on. But this is why we have game speeds. As it is, I agree that the eras seem to go way too fast in Civ 6. This reduces the production pressure (meaning you can produce more things in one Era or while you are searching a tech/civic), allowing civs to recruit armies ANDbuilding districts as well. The only place they won't spawn for certain is an owned tile; I've had a camp spawn just a few tiles away in plain visibility more times than I can count. I loved Civ 5, and I really want to enjoy Civ 6 as well. Why hasn't this been mitigated. Last I heard there was a game-breaking bug with it, and no fix. Back to Civilization VI In Civilization VI, as in previous games in the series, an era is a broad representation of the technological and social level your civilization has currently achieved. This is intentional, not a bug, and although it may be unexpected and impact your ability to benefit from age bonuses or achieve the era score threshold for your desired age type in the next The x2 was too long IMO. Jan 12, 2021 · Early game strategies in Civilization 6 to get off to the best start. Quick/Double speed is fine for multiplayer to actually finish a game but it makes the eras go by far too quickly, making your army a pain to manage because units become obsolete so quickly. Being able to beat Immortal puts you above I think like 95% of people who have ever played Civ 5 (based on Steam Achievements). Always have at least 1-2 cities churning out builders and settlers. Instantly discover Sailing. Why does this happen? Two AI civs got to the modern era before turn 100. Producing settler costs production that does pay off only long term. There's really no reason to add this speed type by only replacing one of the predetermined speeds, it would make more sense to just add the Historical Speed without forcing users to replace any mode giving players ultimately more choices. I will build a scout during the classical era and set him on auto. This will buy you time to expand. With a few observatories, you can get ST around t135 and plastics around t160 (1000 AD). Civ BE AI: The human always landing first is a major human cheat! General rule of thumb, if you have a quick faith producing civ then Golden ancient era and use monumentary to faith buy in the classical era. Faster speed is great for multiplayer for obvious reasons, but you may want to tune it down a notch for warefare. The game doesn't care about visibility or fog of war when spawning new camps. Keep in mind, this is my first game, although I did have 800ish hrs in CIV 5. as you go up in difficulty the AI will have head-start bonuses and will be ahead of you every time, unless you get an insane start. Combat strength gap is just too much right now. It increases research for techs / civics and great person points, production stays the same. Sep 12, 2012 · I've found some eras to go by too fast, like a lot of people, so playing on epic speed is good for that but I also don't want to spend weeks on a single game playing a single civ/strategy/map/etc. It’s doable and a lot of fun once you’ve figured out how to play tall. Civ V and VI both had this problem of some units not sticking around long enough to be used. Same analysis. So I played a game as Japan starting in the medieval era right before they get their first unique unit. There is a MOD that allows you to play in "historic" pace, and that's the best thing ever. The issue is the length of each era seems way too short at standard speed, I understand there are slower game speeds availible but those also slow production to a halt. You'd set a starting age and an ending age, some people didn't like fighting with robot death machines, so the tech stopped at the modern information era. Civ V AI: Early National College and Academies are human cheats I wish they'd remove from the game. Civ 6 too fast? I've been struggling with my thoughts on this. Warmonger penalties are entirely too severe. I just got civ 6 on my PS5, and am playing my first game, I did a little bit of customization to the play basically the only way to win is total victory. Now use hyper production momentum to spam army a take out near civ. I'm using the expanded eras mod. I manage to get a village or two with cavemen. Some people wanted start in ancient era and stop in classical era. The down side is, it's not too historic. The issue is, warfare in civ games, and especially civ 6, is heavily balanced in favor of the attacker. It Finishing a wonder is +4 or +3 era score. Renaissance era cities with max amenities, plenty of mines, lumber mills and a hefty industrial zone adjacency bonus, a workshop and a traderoute to my capital still takes 10 turns or Apr 11, 2015 · I think it's because Era Score isn't about diplomacy. A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. I was trying to find a way for each era to be more meaningful and increase the time spent in each era while not being entirely crippled regarding unit and building production. The AI on diety starts ahead and the first 50-100 turns are just catching up. About here, everything just becomes too overwhelming, every other AI has suddenly How does that follow? OPs question is not why are great scientist gone fast, but why are they in comparison gone fast. While I'm optimistic that this game is becoming quite good it still has issues with lightning fast pacing so you can't really experience the ages as you're always rushing to the next one. Definitely faster paced than Civ V, as you can have a religious victory by Medieval era (did this by randoming into Georgia and Russia) In Civ V, I generally play on Standard or Quick, because the production speeds on epic or marathon are way too long. So far I didn't beeline for Apprenticeship to get the industrial zone and therefore they come in very late (at least that's how it feels to me). But the trick to advancing faster is to take advantage of a lot of the Eurekas that will give you 50% of the progress toward a tech if you meet a certain condition. I play on King difficulty, since this is the most fun level for me. A deity strong start, strong civ with a good # of worker steals and a fast NC can get education around t90-95. crusade belief rulez there. more or less, while I was still in the Renaissance. Standard for me is the best for solo. If you want to ease into diety slower, try a civ with a really strong ancient/classical era military focus for an early rush, or a naval focused civ on an archipelago map, that'll really slow the game down. Anyway, renaissance and industrial era is where the path to victory emerges and I am starting to enjoy it even more than the initial eras. At fast speed, only 1 before they have crossbows. bohvir vko oflql syau bvkyek kaao xrqay fxik nzyy spzyewl