Cs2 attack bind reddit but that was pretty quickly patched within a week of its discovery. //Jump-throw script;alias "+jumpthrow" "+jump;-attack"alias "-jumpthrow" "-jump"bind alt "+jumpthrow"host_writeconfig. If people can't learn to adapt to a single, minuscule change without feeling the urge to come up with a workaround (that valve could fix at any time), then I just don't understand how those same people are going to deal with the actual significant changes to the game. And because of that, you can't change witch alive player you are watching. the extra data from alias commands used to override the subtick data; making the command input on the next tick like any other game. My solution would be to rebind mouse2 everytime I switch to grenades to an alias that looks like this: Alias +grenatk2 +attack2; Alias -grenatk2 -attack2;bind mouse2 normalatk2. The community revolving around Valve's game: CS2 - Counter Strike 2: The CS:GO killer. Sub Tick can't produce a delay you would notice. 2023: I don't know on which update but it was fixed! Right now I can't replicate it. Hello world! I've merged two distinct ideas to create an auto-exec configuration that allows players to automatically toggle crosshair colors (ON/OFF) and Follow Recoil setting (ON/OFF) when holding a secondary weapon while left-clicking. bind 4 "use weapon_hegrenade" bind MOUSE4 "use weapon_smokegrenade" bind MOUSE5 "use weapon_molotov;use weapon_incgrenade" Problem is they are no longer working in CS2. Ignoring input. In my opinion this should work, but somehow it just gets stuck spamming attack2 again. Is there a way to do a two or three-step forward run jump? There are certain lineups that I can't consistently get right when I have to do a run-jump of more than one step. EDIT 18. Get the Reddit app Scan this QR code to download the app now "Inspect, Reload" spam bind for CS2 . Counter-Strike enjoys a thriving esports scene and dedicated competitive playerbase, as well as a robust creative community. Add this to your autoexec:-----alias revert "bind mouse_x yaw" alias combo "-jump;revert" alias +jumpthrow "+jump" alias -jumpthrow "-attack; bind mouse_x combo" bind x +jumpthrow Aug 19, 2024 · So I have an exec file for jump throw, crouch jump and walk+jump throw. Cs2 runs hardcoded with 100ms and cl_interp_ratio 2 or 3 (test it local) Everyone has the same delay and ping doesn't matter until 100 ms. Click "How to Apply" for help adding a bind to an autoexec. , pull the grenade pin). I have this setup because I am used to this. 84K subscribers in the cs2 community. g. actived the consol in the game setting, open it, execute inch line one by one and also you need to replace the t by the key you want to use but with that you need to repeat this every time you start the game, the better is to go to your cs2 file, --> game --> csgo --> config, creat a text file named autoexec. Within game I'm able to fire no problem, but when I spec a teammate I'm unable to cycle through the players using mouse1. are all fair game here. You can bind the same action/command to multiple keys. alias "+jumpaction" "+jump;" alias "+throwaction" "-attack; -attack2" alias "-jumpaction" "-jump" bind alt "+jumpaction;+throwaction;" Put this into your autoexec. I currently have a jump throw bind and a run-jump bind in my autoexec but it's after only one(?) step forward. Was trying to come up with a bind that made the crosshair return faster when using cl_crosshair_recoil and came up with this: alias +shootr "+attack;cl_crosshair_recoil true;" alias -shootr "-attack;cl_crosshair_recoil false;" bind mouse1 "+shootr" Hi all, I followed a bind/alias for an autoexec that resets the crosshair with follow recoil on. You only can be switching by mouse2 (right click*). I'm starting the client with +exec autoexec. JumpThrow alias "jumpthrow" "-attack;-attack2" bind "key" "+jump;jumpthrow" RunThrow alias "jumpthrow" "-attack;-attack2"… Was trying to come up with a bind that made the crosshair return faster when using cl_crosshair_recoil and came up with this: alias +shootr "+attack;cl_crosshair_recoil true;" alias -shootr "-attack;cl_crosshair_recoil false;" bind mouse1 "+shootr" What is happening is that you are de-subticking your jump input. . Interesting that there is no delay when shooting, scoping, switching weapons, reloading etc. Hello, my jumpthrow bind broke after this update, I had it bound to "c" where c would "exec jumpthrow" and jumpthrow was another cfg file in my folder that just had "+jump-attack-attack2-jump" Any help is welcome, if there is a better way to do it please let me know It needed when you replace default +jump bind, for example if you relapse default jump key to jumpthrow (like I do) Same thing with AntiScroll. My current autoexec is the following: alias "+boing" "+jump" r/GlobalOffensive is the home for the Counter-Strike community and a hub for the discussion and sharing of content relevant to Counter-Strike: Global Offensive (CS:GO), and Counter-Strike 2 (CS2). cfg. pull out the clip / hold it ready to throw), then press ALT (or your assigned key). jump throw is redundant because its super easy to do in cs2 but to each their own. Even in GO I would opt for my own ability to have decent jump throw timing without a bind,and only the pixel perfect smokes would I need to use it. Note that you need to run this command every time you open CS2, or put it in an autoexec file. alias "+shootr" "+attack;cl_crosshair_recoil true;" alias "-shootr" "-attack;cl_crosshair_recoil false;" bind "mouse1" "+shootr" bind "key_for_pistol" "slot2; bind mouse1 +attack;" bind "key_primary_weapon" "slot1; bind mouse1 +shootr;" Paste the File: On the target computer, paste the configuration file into the CS2 cfg folder, following the same directory path as mentioned earlier. CS2 bind for jump throw , jump and duck , toggle between Primary and Secondary weapon , toggle and hold knife , knife or desert eagle wiggle animation Tips & Guides cuz i didnt find any good alias command works on counter strike 2 beta after search alot for those, To troubleshoot please open your console, type bind alt and press ENTER, then tell us what the console puts out; It should look like this: ] bind ALT "ALT" = "+jump; -attack; -attack2" If it doesn't look like the above example, then you are in fact using a different bind, which would explain why it doesn't work. Bind mouse1 +attack Bind +mouse1 exec spraycrosshair. This goes in my autoconfig: //follow recoil bind alias +recoil "cl_crosshair_recoil 1; +attack" alias -recoil "cl_crosshair_recoil 0; -attack" bind mouse1 +recoil Would like to hear if it's unusable in compe/premier. It only helps the CSGO vets make CS2 feel more like CSGO. Here is the csgo bind: //Duck + Jump + jumpthrow >alias +duckjump "+jump; +duck; -attack; -attack2" >alias -duckjump "-jump; -duck" >bind "SPACE" "+duckjump" This is an adventure-biking sub dedicated to the vast world that exists between ultralight road racing and technical singletrack. All-road, crossover, gravel, monster-cross, road-plus, supple tires, steel frames, vintage bikes, hybrids, commuting, bike touring, bikepacking, fatbiking, single-speeds, fixies, Frankenbikes with ragbag parts and specs, etc. I guess maybe your post was just worded weirdly but you still have to trigger a +attack to start the jumpthrow, which you really don't want to have in your jumpthrow bind. Sth like: alias -spray "-attack; bind mwheelup +jump; bind mwheeldown +jump" Basically what this does in CSGO is not allow me to jump while i'm actively holding down M1. You can do this to any key by having any alias bound to it. Does anyone know how I can get this bind to function in CS2 like it did in CSGO? r/GlobalOffensive is the home for the Counter-Strike community and a hub for the discussion and sharing of content relevant to Counter-Strike: Global Offensive (CS:GO), and Counter-Strike 2 (CS2). A bad decision von Valve to hardcode net settings. The bind that was getting people banned was a yaw command that was left in during the development of the game engine (think l4d2 button to make u 180 instantly) the “anti cheat” was seeing that as spinbotting and was issuing bans I have this bind that removes mwheel (accidental jump) when holding down mouse1 but doesnt work in cs2, anyone has any ideas how to convert it? alias "+shootUnbind" "+attack; unbind mwheeldown; unbind mwheelup" alias "-shootUnbind" "-attack; bind mwheeldown +jump; bind mwheelup +jump" bind mouse1 +shootUnbind The community revolving around Valve's game: CS2 - Counter Strike 2: The CS:GO killer. This Subreddit focuses specially on the JumpChain CYOA, where the 'Jumpers' travel across the multiverse visiting both fictional and original worlds in a series of 'Choose your own adventure' templates, each carrying on to the next Because Valve has implemented the "automatic" jumpthrow, there probably wont be an official jump throw bind. When using default movement actions binds there is applied some kind of "delay" but when using below binds it's removing that delay. It's based on the "de-subtick" movement binds that people have been talking about on this sub for the past few days to de-sub-tick your first bullet. Have fun! Thanks to this post, I'm now using this smarter version of cl_crosshair_recoil. Then press+hold your attack key (default: MOUSE1 = left mouse button), this will prime the util (e. Your favorite first person shooter’s favorite first person shooter. However, when I press space button with a weapon in my hand, I was not jumping at all which is what I like, and I want to achieve. Not sure if anyone has a workaround yet bind shift "+speed;" bind "KP_HOME" "buy smokegrenade" (basically all numpad binds are broken) bind f "use weapon_flashbang" (quick equips dont work anymore) edit: Looks like with cs2 open beta release this post is gaining attention. Or, instead of 5 steps just bind -attack to V, B or N and press both space and -attack with your thumb and be done with it. Or bind the same key to multiple actions. Obviously this can all be set up through in-game settings, but I would still love to have it in my config file. Here is the csgo bind: //Duck + Jump + jumpthrow >alias +duckjump "+jump; +duck; -attack; -attack2" >alias -duckjump "-jump; -duck" >bind "SPACE" "+duckjump". bind mouse_y "pitch" I know it's probably really messy, but hey it works and proves the point that it is possible :D I also noticed that on high fps like 150, the jumps happened only like every 2 seconds or you'd need to move mouse very slowly. I think just jumping and throwing works well enough, meaning you dont need a dedicated jump throw bind, until youre at or above 20k CSR. cfg) Bind -mouse1 exec crosshair. bind mouse1 "bind mouse1 "attack"; bind backspace "attack";" so you click mouse1, which binds mouse1 to attack, which makes you fire, then instantly binds attack to backspace which unbinds it from mouse1 until you click mouse1 again which rebinds mouse1 to attack for a split second no idea if it'll work r/GlobalOffensive is the home for the Counter-Strike community and a hub for the discussion and sharing of content relevant to Counter-Strike: Global Offensive (CS:GO), and Counter-Strike 2 (CS2). cfg (put the settings for the crosshair you want while spraying into a file called spraycrosshair. alias "+follow_recoil_reset" "+attack; cl_crosshair_recoil true" alias "-follow_recoil_reset" "-attack; cl_crosshair_recoil false" bind "mouse1" "+follow_recoil_reset" Definitely a significant improvement, but even though the crosshair now quickly resets to the middle after letting go of mouse1, it still jerks a little when tapping and moves a I've been able to port following binds to cs2 from csgo. Solved It just disables attack like a jumpthrow bind Posted by u/1GandalfTheGreen1 - No votes and 21 comments alias key1 "bind 1 custom1" alias key2 "bind 2 custom2" alias key3 "bind 3 custom3" alias key4 "bind 4 custom4" alias key5 "bind 5 custom5" alias keyQ "bind q customQ" alias keyE "bind e customE" alias keyF "bind f customF" alias keyV "bind v customV" alias keyC "bind c customC" alias keyX "bind x customX" You could try adding a slower sensitivity setting to the key bind you use for your primary attack. * So I add in AnitScroll spec_next command Posted by u/Bartal_69 - 5 votes and 6 comments Here’s a working jumpthrow bind for CS2 Put everything into your autoexec or enter one line after another into your console: r/GlobalOffensive is the home for the Counter-Strike community and a hub for the discussion and sharing of content relevant to Counter-Strike: Global Offensive (CS:GO), and Counter-Strike 2 (CS2). What I added to that is to disable the option when taking a pistol. eg: Those are fine. alias +fastswitch slot3 alias -fastswitch lastinv bind "YOUR_KEY" "+fastswitch" Jumpthrow. So the bind doesn’t to just attacking when pressed, but first it will lower your sensitivity. Thanks! r/GlobalOffensive is the home for the Counter-Strike community and a hub for the discussion and sharing of content relevant to Counter-Strike: Global Offensive (CS:GO), and Counter-Strike 2 (CS2). alias resetWepSelect "bind 1 s1;bind 2 s2; bind 3 s3" alias s1 "slot1;resetWepSelect;bind 1 +lookatweapon" alias s2 "slot2;resetWepSelect;bind 2 +lookatweapon" alias s3 "slot3;resetWepSelect;bind 3 +lookatweapon" resetWepSelect. So I got around the problem of this bind messing with any other weapons(in slot 1) by binding a key to an cfg file which disables this quick switch bind. alias +quickswitch "+attack" alias -quickswitch "-attack;use weapon_knife" bind "mouse1" "+quickswitch" This bind fires when m1 is pressed and quick switches when m1 is released(for awp only). Example: bind KEY "command; command" In your case, it is necessary to create an alias: bind mouse1 +shootAndCrouch alias +shootAndCrouch "+attack; +duck" alias -shootAndCrouch "-attack; -duck" But it's really not a good idea to use this. e. it must bind the space for the jump trow function and when it is not pressed it must switch to jumpcrouch. Then, when the key is released, the attack will stop and then you set the sensitivity to its normal, faster setting. Your favorite first… I need to assign some functions to mouse1, including shooting, passing to the next player in spectator mode, canceling bhop mode, which consists of lowering the fps to 32, making bhop easier, and the more complex one when mouse1 is pressed. But yesterday, it was working properly and now it seems like I am having errors like: 'attack' can't follow 'jump' in the same input binding. cfg) Not useful for pistols, tapping with rifles etc tho. Greetings, In CS:GO, I had my space bar as jumpthrow when I hold a nade. 'duck' can't follow 'jump' in the same input binding. However, when I press 'alt' the console says it doesn't know what '+jumpthrow' is. alias _check1 "-attack; alias check1"; alias +m1 "+attack; alias check1 _check1"; alias -m1 "check1"; bind mouse1 +m1 host_writeconfig Add this to a new config file and let me know what you think. 1 Blink is around 6 Ticks long. To use, select the util you want to throw, like a grenade. Does anyone have an idea or a workaround on how to get this to work? r/GlobalOffensive is the home for the Counter-Strike community and a hub for the discussion and sharing of content relevant to Counter-Strike: Global Offensive (CS:GO), and Counter-Strike 2 (CS2). If I manually type alias "+jumpthrow" "+jump;-attack" in the console, then it works. If you enter each of the 4 commands into your console, it will not save and you will need to re-do the aliases every time you start the game, that's why you need to put it into your r/GlobalOffensive is the home for the Counter-Strike community and a hub for the discussion and sharing of content relevant to Counter-Strike: Global Offensive (CS:GO), and Counter-Strike 2 (CS2). When this happens I check "bind mouse1" it says it's bound to "+nade", which is probably the root of the problem. cfg, and is it, juste copy the 3 line of code, the code still need to be type want you Could do this in csgo by adding -attack1;-attack2 to a duckjump bind but I can't seem to get it working in CS2. 2023: and again the same bug EDIT 11. Welcome All Jumpers! This is a Sister subreddit to the makeyourchoice CYOA subreddit. Launching CS2: Run CS2 and open the console. You'll need resetWepSelect on all your grenades and stuff too if you want this to work consistently bind "x" "+jump" bind "kp_minus" "-attack" Now when I press X all the way down, it releases the nade perfectly every time. Neither me r/GlobalOffensive is the home for the Counter-Strike community and a hub for the discussion and sharing of content relevant to Counter-Strike: Global Offensive (CS:GO), and Counter-Strike 2 (CS2). default binds. Obviously the only downside to this is that you will enter 2 keys at the same time whilst typing, so keep that in mind. Executing the Settings: Type the following command in the console: exec anyname The community revolving around Valve's game: CS2 - Counter Strike 2: The CS:GO killer. This is my space bar bind : Bind "space" "+jump; -attack; -jump" Hold mouse1 and press space to jumpthrow nade. alias "+bomb" "use weapon_knife; slot5" alias "-bomb" "drop;" bind "h" +bomb This bomb drop bind is working for me even after the updates to the way alias binds work, it even works when you tap it quickly! r/GlobalOffensive is the home for the Counter-Strike community and a hub for the discussion and sharing of content relevant to Counter-Strike: Global Offensive (CS:GO), and Counter-Strike 2 (CS2). Members Online r/GlobalOffensive is the home for the Counter-Strike community and a hub for the discussion and sharing of content relevant to Counter-Strike: Global Offensive (CS:GO), and Counter-Strike 2 (CS2). shouldn't really matter either way, but i'd clean them out just to make it easier for myself down the line. To use this bind, hold attack to prime the nade (i. cfg (put the settings for your regular crosshair into a file called crosshair. i think any potential benefit this could've provided was dubious at best, except for The community revolving around Valve's game: CS2 - Counter Strike 2: The CS:GO killer. -attack -attack2 -jump into jumpthrow folder and bind mouse3 exec jumpthrow so what happens inside my game is if i run and hold attack 1 + press mouse3 it will just use attack -1 for some reason ( normally it does jump throw and release ) and and if i run with knife and press left (strafe run) and press mouse 3 it jumps sometimes r/GlobalOffensive is the home for the Counter-Strike community and a hub for the discussion and sharing of content relevant to Counter-Strike: Global Offensive (CS:GO), and Counter-Strike 2 (CS2). Could do this in csgo by adding -attack1;-attack2 to a duckjump bind but I can't seem to get it working in CS2. Lastly, press the key for the jumpthrow bind shown below. r/GlobalOffensive is the home for the Counter-Strike community and a hub for the discussion and sharing of content relevant to Counter-Strike: Global Offensive (CS:GO), and Counter-Strike 2 (CS2). It replaces default +attack bind. Even if these "desubticked" binds go away because of Valve deciding on it, consistency is still achievable without them despite what people think - people are so dead set into thinking that subtick is causing inconsistency with sprays and movement when in fact it is not inconsistent. So, a much simpler bind is this (no alias is necessary): alias none // only necessary if you don't want console flooded bind space "+jump;none" Aug 20, 2024 · If, for any reason, you're unable to press two keys at once for a jump throw in CS2 (it’s really easy, but no judgment), you can still set up a jump throw bind. edit: what this script does (cought should do cough) is it stops the movement once you start shooting, and blocks you from moving while you're spraying, BUT you will have to press movement button again to continue walking after you've done shooting. I don't think about the timing at all,it's all automatic,never miss smokes and haven't used a bind since cs2. I want to bind 4 to equip bomb and when on bomb site i want it to equip then immediately start planting since i w g for f and drop instead of plant a lot. 11. I grip my mouse too tightly and have lost way too many kills to accidentally jumping with my mousewheel while shooting. pwebamb ifye gpu majh gtkyza wtqnt hxswdj bdbyi blaz tmhmq